promotional bannermobile promotional banner

Cubic Combat Simulator

A war of red and blue units, lots of opportunities and a fun game with friends

File Details

CCSM 0.5.5-1.20.1

  • R
  • Jul 19, 2024
  • 6.02 MB
  • 42
  • 1.20.1
  • Forge

File Name

CCSM-0.5.5_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cubic-combat-simulator-951215:5545451")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 0.5.5:

 

NEW

–Added units for the Secret Faction:
Tree Giant

–The Area Block has been completely redesigned. Now you can edit the dimensions correctly.
Area Block is a functional block that is divided into two types: red and blue. This block marks the territory of the team, in which it is forbidden to place units of the team opposite to the block. Right-clicking on a block will open its interface, where you can set the block name and edit the display of particles from a block to another Area Block. To make the block work, simply place four blocks with the same name at the same height so that they form a square or rectangle. If a player places a unit of the opposing team in a state within this area, then the unit will be deleted. That is, blue units are removed from the red Area Blocks in the perimeter. Units are removed from a height of -64 to 256, regardless of the location of the perimeter from Area Blocks.
Do not put a bunch of interconnected blocks in the same place, otherwise it will lead to severe lags

–Added the Faction Switcher item.
This item allows players to switch between unlocked factions. By right-clicking, holding the item in the main hand, the player will switch from one faction to another and he will be given units of this faction. By right-clicking while sitting, the player will be able to switch to the previous faction. The player will be given units of a certain team, depending on the team of the player himself. If the player is not on the team, then the Faction Switcher will not work.
In addition, this texture of this item completely copies the texture of the Order Distributor (I have not come up with a more suitable texture for the Faction Switcher)

–Added the "Hide red team's information on the CCSM overlay" function.
This function hides information about the red team, namely the maximum total cost and the number of red units, as well as the current cost and the number of red units

–Added the "Hide blue team's information on the CCSM overlay" function.
This function hides information about the blue team, namely the maximum total cost and the number of blue units, as well as the current cost and the number of red units

 

FIXES

1. Fixed a bug where a dead Shouter could still repel enemies
2. Fixed a bug where Wheelbarrow subunits did not appear after Wheelbarrow's death
3. Fixed a bug where hitting a unit with a projectile did not remove the "Invincible frames" from the unit. That is, previously, if 10 projectiles hit a unit at the same time, it would suffer the same damage as from a single projectile (now this has been fixed)
4. Fixed a bug that caused the red Jouster and blue Cavalry to attack themselves
5. Fixed a bug that caused his rider to not appear after the death of a Jouster with a 100% chance (Jouster Rider should appear with a 50% chance)
6. Fixed Hwacha's texture
7. Fixed a bug that could cause Minecraft to crash if a unit of the opposing team was removed during a Ballooner flight
8. Fixed all bugs related to Zeus's thunderbolts (almost all)
9. Fixed a bug that could cause the game to crash if units were removed while using the Shogun's ability

 

CHANGES

1. Now, in order for Shouter to use the repulsion ability, it will take him 6 seconds instead of 3 seconds
2. Improved textures of Brawler, Headbutter, Ice Archer and Oarsman units
3. Added the ability to blink in the placement state (before the start of the battle) to 11 units