promotional bannermobile promotional banner

Cubic Combat Simulator

A war of red and blue units, lots of opportunities and a fun game with friends

File Details

CCSM 0.5.4-1.20.1

  • R
  • Jul 14, 2024
  • 6.01 MB
  • 57
  • 1.20.1
  • Forge

File Name

CCSM-0.5.4_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cubic-combat-simulator-951215:5532436")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 0.5.4:

 

NEW

–Added units for the Secret Faction:

  1. Fan Bearer
  2. Shouter
  3. Taekwondo
  4. Cavalry

 

–The "Save/Load Units Distribution settings" function
This function saves the settings of the Units Distribution interface, that is, locked and unlocked buttons with factions and slots. When loading any save (it doesn't matter if the squad is red, blue or all units), the Units Distribution settings will also be loaded

 

–The "Save/Load Victory Conditions settings" function.
This function saves the settings of the current winning conditions for all teams. When loading any save (it doesn't matter if the squad is red, blue or all units), the Victory Conditions settings will also be loaded

 

–The "Save/Load Victory max unit's total cost and number values" function.
This function saves the values of the maximum total cost and the total number of units for all teams. When loading any save (it doesn't matter if the team is red, blue, or all squads), the saved values of the maximum total cost and the total number of units will also be loaded

 

–The slot blocking system has been changed.
Now, if the player is not in the team, then in the Units Distribution interface, a new button "Block this faction units (slots)" will appear in the unit selection interface. Clicking on this button opens an interface with 7 slot-like buttons. If the player clicks on a certain slot, this slot will disappear, which means that the unit of the faction that the player opened in the Units Distribution interface will be blocked and will not appear in the slot of the interface of this faction. Yes, now the player can block a certain unit, and not units of all factions at the same time (as it was before this update)

 

–Added a faction button blocking feature in the Units Distribution interface instead of using a special command.
Now, if the player is not in the team, then the "Select faction blocking mode" button will appear in the Units Distribution interface. Clicking on this button allows you to block buttons with factions. If the player clicks on a certain faction button, this button will disappear, which means that this button will not open the interface with the units of this faction

 

IMPORTANT! Check your commands!
The command "/ccsm rules unitsDistribution button/slot" has been removed. An alternative came to this team in the form of a simplified interface and functions.
If you don't like this idea, you can say so in the comments

 

BUG FIXES

1. Fixed a bug that caused the Dragon to set itself on fire
2. Fixed a bug that caused the Dragon's Bearers to not appear when it died
3. Fixed a bug that caused Longship's riders (Oarsmen) to not appear at death
4. Fixed a bug where if you click on the "Start a Battle" button in the CCSM interface during the battle, then the victory might not be counted when defeating units

 

CHANGES

1. The "Hide the Saving interface in the CCSM interface" function has been moved to the Other Functions interface
2. The "/ccsm rules unitsDistribution button/slot" command has been removed
3. Now some units in the placement state (before the start of the battle) can blink. So far, there are only 11 units, but with each update, the number of blinking units will increase