File Details
CCSM 0.5.2-1.20.1
- R
- Jun 14, 2024
- 5.65 MB
- 91
- 1.20.1
- Forge
File Name
CCSM-0.5.2_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
UPDATE 0.5.2:
–Added the command "/ccsm rules victoryConditions defeatAll/defeatTarget/captureFlags/defeatInTime red/blue on/off"
This command is a complicated version of the Victory Conditions interface. It allows you to turn on or off the victory conditions of the red or blue team. But when using the subcategory "defeatInTime", when selecting "on", a number selection will appear and the end will look like "on set [number]"
–Added the command "ccsm rules unitsDistribution slot unlock 1 2 3 4 5 6 7".
This command allows you to lock or unlock a specific slot with a unit in the Units Distribution interface. Your command doesn't have to look like the one shown in the example above. For example, so that only slots 2, 4, 6 and 7 remain in the Units Distribution interface, you can use any of the following commands:
- /ccsm rules unitsDistributionBlock slot unlock 2 4 6 7
- /ccsm rules unitsDistributionBlock slot unlock 2467
- /ccsm rules unitsDistributionBlock slot unlock 222 46 7
If any numbers from 1 to 7 are missing in the command, then these cells will be blocked. For example, cells 3, 5 and 1 will be locked in this command, but cells 2, 4, 6 and 7 will be unlocked
To unlock all the slots, you need to write all the numbers from 1 to 7:
- /ccsm rules unitsDistributionBlock slot unlock 1 2 3 4 5 6 7
To block all slots, it is necessary that there is not a single digit in the command: - /ccsm rules unitsDistribution slot unlock
This is a rather difficult command to understand, but hopefully you'll get used to it.
–The Functions interface is divided into 3 pages:
- System Functions
- Saving Functions
- Other Functions
You can switch pages using the "<" and ">" buttons in the interface.
–Added 4 new functions to the Saving Functions interface:
-Save units before the start of the battle:
- A squad of red units
- A squad of blue units
- A squad of all units
This function allows you to save a squad of units of a certain team before the start of the battle
-Load units after losing red/blue units:
- A squad of red units
- A squad of blue units
- A squad of all units
This function automatically loads a previously saved squad of units of a certain team after the loss of the red or blue team
-Hide the "Saving Interface" in the CCSM interface
This function allows you to hide the Saving interface in the CCSM interface
–Remove Blocker
By right-clicking on a unit while holding this item in the main hand, the unit will become unavailable for deletion. You can remove a unit with this label only if the player is not in any team, or using the /ccsm units remove red/blue/all command.
CHANGES
1. Fixed a bug that significantly lowered FPS in the world
2. Fixed a bug that caused the "/ccsm units cost red set" command to not work
3. Bone Mage's bone damage has been increased
4. The "/ccsm rules captureTheFlags" command has been changed to "/ccsm rules victoryConditions captureFlags set [number]"
5. The "ccsm rules unitsDistributionButtonBlock true/false" command has been changed to "ccsm rules unitsDistribution button block true/false"
6. The "/ccsm restart" command has been removed. I don't think anyone took advantage of it at all.
7. Now a unit can deal 1.5 times more damage when attacking

