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Cubic Combat Simulator

A war of red and blue units, lots of opportunities and a fun game with friends

File Details

CCSM 0.4.7-1.20.1

  • R
  • Feb 28, 2024
  • 5.11 MB
  • 80
  • 1.20.1
  • Forge

File Name

CCSM-0.4.7_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cubic-combat-simulator-951215:5143069")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

UPDATE 0.4.7

 

CHANGES

1. Fixed a bug that caused Painter to endlessly dodge projectiles
2. Fixed a bug where Hwacha couldn't hit projectiles towards the enemy
3. Now, the more Healers treat a unit, the more health it restores (it wasn't like that before)
4. Fixed a bug where Zeus' lightning got stuck under enemies' feet
5. Fixed a bug where the game crashed when you start the battle
6. Now the Painter dodges projectiles the same way as in the original game
7. Now, using the "Central Rotation" block, the units of the opposing team will look in the opposite direction from the block
8. Fixed a bug that prevented Scarecrow crows and Snake Archer snakes from attacking Renaissance units
9. Fixed a bug that when the "Ranged units will be able to damage their team's units" function was enabled, players could not damage their team's units
10. Now the Healer conducts a ray from himself to the one to whom he regenerates health
11. Fixed a bug where particles were not displayed in full width and height of the unit when freezing
12. Ballista damage increased by 3 times. Now the Ballista projectile can pierce through the enemy
13. Now the fireworks of the Firework Archer will not be able to lift large units
14. Now the unit hit by the Firework Archer's projectile will move in different directions in the air
15. Fixed a bug where the Dragon could set fire to enemies that the Dragon's fire could not reach
16. The edit of the "Remove Units" interface has been removed from the Config Interfaces. I found it useless
17. Changed the name and description of the function "Checking the winnings of the red or blue team"
18. Units can now detect enemies even if they can't see them behind the blocks
19. Now units will not walk and look around when there are no enemies nearby
20. Now, when a Dragon disintegrates, 2 of its carriers appear with a 100% chance
21. The Settings interface in the Config Interface has been removed
22. Improved the AI of the Scarecrow
23. Increased damage to Scarecrow crows
24. Fixed CCSM overlay display at different levels of GUI Scale settings