File Details
CCSM-0.4.6_1.20.1
- R
- Feb 1, 2024
- 4.72 MB
- 153
- 1.20.1
- Forge
File Name
CCSM-0.4.6_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
CHANGES MADE TO 0.4.6:
1. Fixed a bug where command blocks could not use the commands "/ccsm ..."
2. Fixed the unit dodge behavior system
3. Now the effect of a unit flying in the air (when it is hit by a firework archer attack) can be summed up, that is, it can fly even higher if 2 or more projectiles hit it at the same time
4. Fixed a bug that prevented players from the red or blue team from starting a battle
5. Now units holding long weapons will strike from the distance of the unit to the tip of the weapon
6. Fixed a bug where auxiliary units did not appear when Wheelbarrow, Dragon and Longship died from Ice Archer projectiles
7. Fixed a bug where when the "Immortal units" feature was enabled, units could die from Ice Archer projectiles
8. The function "Checking the wins of the red or blue team" has been subdivided into a second feature - "Can't place units during a battle"
9. Fixed some errors in the Russian translation
10. Fixed a bug that caused the "Checking the readiness of the teams to start" function to not work
11. Now to open the "Functions" interface, you need to use the command "/ccsm" instead of "/ccsm config"
12. The Mammoth was remodeled and retextured
13. Fixed errors related to text in the chat and improved the appearance of text in the chat
14. Now ranged units will not be able to kill units of their own team (a bug was also left in the game under the guise of the "Ranged units will be able to damage their team's units" function)
15. The Mammoth's health has been increased by 2 times, and its speed has been slightly increased, but the damage when bouncing over units when they are under the Mammoth has been reduced
16. Now, since Wheelbarrow carries the Apple Thrower, he can shoot apples at enemies while sitting on a wheelbarrow
17. Now the Mammoth can run. If he gets 10 damage points, then he will start moving 3 times faster. But if the Mammoth takes damage from the projectile, then it counts as 0.5 hits (it doesn't work like in the original, but at least something)
18. Now the Ice Archer's projectiles will freeze enemies depending on their maximum health. If the enemy has 0-29 hp, then he will die from 3 shots of the Ice Archer

