File Details
crystcursed_dragon-1.1.0.jar
- R
- Dec 22, 2025
- 810.00 KB
- 1.8K
- 1.21.1
- NeoForge
File Name
crystcursed_dragon-1.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Core Framework
- Increased the minimum required Dragon Survival version to v2.0.50 or higher.
Species Unlock
- Added unlock conditions for the Crystcursed Dragon species.
- Added a built-in datapack for early unlocking.
Abilities
- Crystcursed Laser [ NEW ]
- New powerful ability that projects a torrent of energy forward. Usable only by adult dragons; inflicts brief Weakness based on channeling duration.
- If the ability does not appear after updating, run:
dragon-ability add @s dragonsurvival:crystcursed_laser
- Crystal Volley
- Fixed the issue where hitting an entity (without dealing damage) would still apply the
crystal_thorneffect. - Fixed visual entity remnants persisting after the player enters Spectator mode.
- Changed the marker entity's tag to
crystcursed_volley.follow_crystal-data(old entities will be cleaned up automatically). - Changed the root entity from
item_displaytotext_display(old entities will be cleaned up automatically).
- Fixed the issue where hitting an entity (without dealing damage) would still apply the
Penalties
- Adjusted the penalty resistance time: Initial 1 minute, up to 8 minutes at max level (affected by Innate Resistance and Source Preservation abilities).
Food
- New Item: Golden Amethyst Shard
- Adjusted Restoration Ratios:
- Quartz / Lapis Lazuli: +30%
- Amethyst Shard / Golden Amethyst Shard: +50%
- Fused Quartz: +80%
- Crystcursed Dragon's Treat: +100%
- All the above foods can now be consumed at any time (regardless of hunger).
Other
- Added a dragon soul icon.
- Added default glowing parameters to some skin (appearance) components.
Technical Layer
- Modified the logic of
crystcursed_dragon:other/fix_break_decorated_pot/mainto fix abnormal item drop animations from decorated pots. - All arrow-type projectiles can now properly break decorated pots and chorus plants (behavior consistent with vanilla arrows).
- Refactored mcfunction library files into the
libfolder. - Changed the method of obtaining ability levels from NBT queries to the
dragon-ability querycommand for improved performance. - Consolidated custom textures onto the
crystcursed_dragon:custom_model_item, avoiding conflicts with vanilla item model mappings. - Unified the structure of compound entities that follow players long-term (e.g., for Crystal Volley, Crystcursed Laser):
- Root entity standardized as
text_display. - Data storage uses marker entities with priority in lookup logic.
- Root entity standardized as
- Categorized advancement triggers and changed species checks to ability checks.

