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Crystcursed Dragon (Dragon Survival Add-On)

A custom crystcursed dragon species for Dragon Survival 1.21.1.

File Details

crystcursed_dragon-1.1.0.jar

  • R
  • Dec 22, 2025
  • 810.00 KB
  • 1.8K
  • 1.21.1
  • NeoForge

File Name

crystcursed_dragon-1.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:crystcursed-dragon-1379573:7364763"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Core Framework

  • Increased the minimum required Dragon Survival version to v2.0.50 or higher.

Species Unlock

  • Added unlock conditions for the Crystcursed Dragon species.
  • Added a built-in datapack for early unlocking.

Abilities

  • Crystcursed Laser [ NEW ]
    • New powerful ability that projects a torrent of energy forward. Usable only by adult dragons; inflicts brief Weakness based on channeling duration.
    • If the ability does not appear after updating, run: dragon-ability add @s dragonsurvival:crystcursed_laser
  • Crystal Volley
    • Fixed the issue where hitting an entity (without dealing damage) would still apply the crystal_thorn effect.
    • Fixed visual entity remnants persisting after the player enters Spectator mode.
    • Changed the marker entity's tag to crystcursed_volley.follow_crystal-data (old entities will be cleaned up automatically).
    • Changed the root entity from item_display to text_display (old entities will be cleaned up automatically).

Penalties

  • Adjusted the penalty resistance time: Initial 1 minute, up to 8 minutes at max level (affected by Innate Resistance and Source Preservation abilities).

Food

  • New Item: Golden Amethyst Shard
  • Adjusted Restoration Ratios:
    • Quartz / Lapis Lazuli: +30%
    • Amethyst Shard / Golden Amethyst Shard: +50%
    • Fused Quartz: +80%
    • Crystcursed Dragon's Treat: +100%
  • All the above foods can now be consumed at any time (regardless of hunger).

Other

  • Added a dragon soul icon.
  • Added default glowing parameters to some skin (appearance) components.

Technical Layer

  • Modified the logic of crystcursed_dragon:other/fix_break_decorated_pot/main to fix abnormal item drop animations from decorated pots.
  • All arrow-type projectiles can now properly break decorated pots and chorus plants (behavior consistent with vanilla arrows).
  • Refactored mcfunction library files into the lib folder.
  • Changed the method of obtaining ability levels from NBT queries to the dragon-ability query command for improved performance.
  • Consolidated custom textures onto the crystcursed_dragon:custom_model_item, avoiding conflicts with vanilla item model mappings.
  • Unified the structure of compound entities that follow players long-term (e.g., for Crystal Volley, Crystcursed Laser):
    • Root entity standardized as text_display.
    • Data storage uses marker entities with priority in lookup logic.
  • Categorized advancement triggers and changed species checks to ability checks.