crosshair-attack-indicator-1.1.0.jar
Curse Maven Snippet
What's new
# Changelog - Crosshair Attack Indicator
undefined
## [1.1.0] - 2026-01-13
undefined
### Added
- **Advanced Color Picker UI**: A professional configuration screen with a Hue slider, Saturation/Brightness box, Hex input, and real-time preview.
- **Mod Menu Integration**: Seamlessly access the configuration screen directly from the Mod Menu.
- **Configuration Storage**: Persistent settings saved in `.minecraft/config/crosshair-attack-indicator.json`.
- **Mod Icon**: A high-quality, thematic icon for better visibility in mod lists.
undefined
### Changed
- **Performance Overhaul**: Refactored the crosshair rendering to use optimized 4x4 blocks, drastically reducing draw calls and GPU overhead.
- **Improved Detection Logic**: Rebuilt the targeting system with a high-precision manual raycast, ensuring frame-perfect hits and accurate hitbox interpolation for PvP.
- **Rebranding**: Finalized the mod name as "Crosshair Attack Indicator" with updated descriptions and metadata.
- **Always-Ready Indicator**: Removed the dependency on attack cooldown progress for the indicator tint; it now purely indicates targeting validity.
undefined
### Fixed
- **Stability Fix**: Resolved "Can only blur once per frame" crash in Minecraft 1.21.2+ by optimizing background rendering in the configuration screen.
- **Compatibility**: Replaced AWT dependencies with custom logic to prevent potential client-side crashes and conflicts.
- **Accuracy**: Fixed edge cases where the crosshair would flicker or fail to tint during fast movement.
This mod has no additional files

