Critters n' Crawlers

A small mod that expands the temperate & cold biomes by adding north American animals & myths!

File Details

Critters n' Crawlers-2.2.3-mc1.20.1.jar

  • R
  • Jul 1, 2025
  • 7.50 MB
  • 115
  • 1.20.1
  • Forge

File Name

Critters n' Crawlers-2.2.3-mc1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:critters-n-crawlers-979755:6715158")
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VERSION 2.2.3


  • Added Marmot
  • Added Mule Deer
  • Added Skunk
  • Added 'Moth', "Wendigo', and 'Wechuge' paintings by FaeStricken_Fool
  • Added Cooked Turkey to the CNC main tab
  • Added Headhunter enchantment
  • Added a config option to disable being given the Field Guide on first join in
  • Added new contents page to the Field Guide
  • Adjusted baby hitbox sizes
  • Caribous now have a dash mechanic, which can be activated via spacebar
  • Changed Cooked Turkey block texture (because the old one was really bad)
  • Chupacabras now have a spit attack which inflicts poison on the player
  • Crawlers no longer spawn in the light and no longer spawn below sea level
  • Encounter advancements are no longer announced to the chat
  • Fixed issue where 'Nice kitty..?' advancement wouldn't be given when taming a Cougar
  • Most mobs no longer drop their respective heads and can be collected through the new Headhunter enchant
  • Removed server config and replaced it with a common variation located in the config folder with client config
  • Renamed cnc:greywolf_head to cnc:timber_wolf_head
  • Renamed cnc:whitetail_head to cnc:white_tailed_deer_head
  • Renamed the Bucksin Armor set because every piece included the word helmet
  • Replaced Deerstew with Hunter's Stew food item
  • Updated Deer, Elk, Caribou, Beaver, and Coyote model/texture
  • Updated many item textures
  • White-tailed Deer now have a seperate texture for children as well as cold variants and Does
  • Prevented Squonk-pocalypse