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Crit Combo

Build combo streaks with critical hits to deal increasing bonus damage.

File Details

CritCombo-1.0.0-1.20.1 Forge

  • R
  • Mar 26, 2026
  • 1.15 MB
  • 93
  • 1.20.1
  • Forge

File Name

critcombo-1.0.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crit-combo-1496105:7817151")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CritCombo adds a satisfying crit combo system to Minecraft combat.

Land consecutive critical hits to build your combo counter. The higher your combo, the more bonus crit damage you deal. But be careful — missing a crit, taking damage, or stopping for 10 seconds will reset your combo back to zero.

## Features
- Combo counter displayed in the action bar
- Bonus crit damage per combo stack (default: +3% per stack, up to x15)
- Particle effects that intensify as your combo grows
- Subtle bell sound on each combo increment
- Fully configurable via config file (damage bonus, combo cap, timeout, sound on/off)

## How it works
- Jump and hit an enemy to land a crit
- Each consecutive crit increases your combo
- Non-crit hit, taking damage, or 10 seconds of inactivity resets the combo

## Configuration
All settings can be changed in `critcombo-common.toml`:
- `maxCombo` — maximum combo cap (default: 15)
- `bonusPerStack` — bonus damage per stack in % (default: 3)
- `comboTimeoutSeconds` — inactivity timeout (default: 10)
- `soundEnabled` — enable/disable combo sound (default: true)
- `soundVolume` — sound volume (default: 0.3)