crimsom empire-1.2.11
Curse Maven Snippet
What's new
🔴 Crimson Empire — Version 1.2.11
Something ancient has awakened...
Version 1.2.11 introduces new content, balance changes, optimization improvements, and bug fixes to further expand the Crimson Empire experience.
✨ NEW CONTENT
👑 New Boss
A new threat has emerged within the world of Crimson Empire.
This boss does not spawn naturally. Players must obtain and use a special item to awaken this powerful enemy.
🔴 New Summoning Item
A new item has been added that allows players to summon the new boss.
Its crafting recipe requires materials from the mod and is designed to be a challenge for players who have progressed far into Crimson Empire.
💎 New Empire Mineral
A new high-tier material has been added: the Empire Mineral.
Its progression is tied to the new boss and provides a new path toward powerful endgame content.
💚 New Regeneration Amulet
A new amulet has been added, granting Regeneration and expanding the possibilities of the amulet system.
❌ Fire Amulet Removed
The Fire Amulet has been removed from the mod.
⚖️ BALANCE CHANGES
🛡️ Guardians
Guardians have received a significant balance adjustment:
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❤️ Health: 260 → 200
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⚔️ Damage: 15 → 10
🌑 Umbral Ladies
Umbral Ladies have also been rebalanced:
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❤️ Health: 460 → 390
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⚔️ Damage: 48 → 32
🔴 Minions
No changes.
🏹 Hunter
No changes.
⚙️ OPTIMIZATION & BUG FIXES
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Improved overall mod optimization.
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Fixed several bugs.
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Improved the stability of various mod elements.
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Made internal improvements to the overall performance of Crimson Empire.
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Additional balance adjustments have been made where necessary.
The Imperial Essence has begun to flow once again...
But the real question is not what has awakened.
The real question is what will happen when it falls.
This mod has no additional files

