crimsom empire-1.2.1
Curse Maven Snippet
What's new
Version 1.2.1 introduces new materials to expand the mod’s progression system, while also rebalancing enemy difficulty and structure rewards.
This update adds two new crafting materials designed to smooth the progression toward Crimson equipment and reduce reliance on a single resource.
Enemy balance has been adjusted to improve fairness and combat flow. Minions and Guardians no longer overwhelm players with extreme health and damage values early on, while still remaining a serious threat in imperial zones.
Loot tables for imperial structures have also been reworked, ensuring more consistent and rewarding exploration aligned with the new progression system.
Balance Changes:
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Minion health reduced from 320 hearts to 100 hearts
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Guardian health reduced from 340 hearts to 200 hearts
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Minions can no longer one-shot players wearing iron armor
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Guardians retain high-damage attacks and remain lethal threats
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Structure loot tables adjusted to match the new material progression
This mod has no additional files

