promotional bannermobile promotional banner

creeperrrrrr

More creeper! Each creeper has different abilities This project is still being tested, please look forward to it

File Details

creeperrrrrr-0.0170-forge-1.20.1.jar

  • R
  • Oct 13, 2024
  • 16.26 MB
  • 52
  • 1.20.1
  • Forge

File Name

creeperrrrrr-0.0170-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:creeperrrrrr-1117264:5808680")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

At present, more than a dozen kinds of creepers have been completed, and some are being perfected Creepers completed so far: Believer: The most common crawler among special creepers, distinguished from ordinary creepers only by using melee combat instead of contact explosion Priest: Heals the wounds of the surrounding creepers Zealot: They fully illustrate the limits of the physical body, and the speed and endurance are amazing Bishop: The most powerful special creeper at present, none of them, is the closest to God, has the power to control thunder and lightning, unlike other creepers, it has its own name, its name is Cooper Blue: They are pioneers, with super-fast pursuit ability and immortal power Red: Powerful, but slow, please be careful Orange: They can absorb a certain amount of damage and are not afraid of flames Yellow: They have strong resistance and are also immune to fire Cyan: It is a friend of the latent shadow shell, which can give floating effect and deal magic damage Pink: They are very fragile, but they have the ability to heal themselves quickly Purple: It can disgust players and give multiple debuffs Azure: High health, can weaken and wither enemies Void: Just like its name, it can deal Void damage and limit the damage taken to 1 point. Attack probability sucks blood Null: Its prototype is urban legend, but it is not. It can cause random debuff and random types of damage, and also transmit Fallacy: It is the second and third stage of the Bishop's energy materialization, it follows the Bishop's battle, it will intermittently be immune to damage, and attacks will deal percentage damage Shadow of Bishop: The phantom created by the bishop in the third stage cannot be attacked, and will disappear automatically after the bishop is defeated by the base Completing / incomplete crawlers: Error: It will be stealthy intermittently. When stealthy, it will reduce the damage and recover the damage Blood Abyss: one of the small bosses of this module. The lower the health, the stronger the attribute Yuanyang: One of the small bosses of this module, which will have a bonus in water Magic: Will lift off and fall to produce explosions to attack the enemy Fantasy: One of the few friendly units of this module, generated after defeating the bishop

Paladin: The final boss of this module at this stage, with super ability

Note: The current version cannot be generated naturally temporarily

Update: Added Bishop equipment Most monsters come naturally Error production completed, subsequent generation will be added