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Create Train Parts

Adds functional blocks as decoration
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create_train_parts-0.5.0-1.20.1-6.0.8-291.jar

File namecreate_train_parts-0.5.0-1.20.1-6.0.8-291.jar
Uploaded
Jul 17, 2026
Downloads
1.0K
Size
19.6 MB
Mod Loaders
Forge
File ID
8451887
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-train-parts-1294279:8451887")

Learn more about Curse Maven

What's new

Create: Train Parts 0.5.0

Gameplay Changes

  • Add railway crossing bells with realistic sound effects.
  • Add colourable crossing arms.
  • Add the Arm Extender block for longer crossing gates.
  • Add the Pole block for building realistic railway crossings.
  • Allow arm extenders to be placed directly onto crossing blocks.
  • Allow crossing arm colours to be changed using vanilla dyes.
  • Allow holding CTRL while dyeing to apply colours to connected crossing arms.
  • Automatically copy neighbouring crossing arm colours when placing arm extenders.
  • Add connected crossing variants for improved visuals.
  • Crossings now correctly initialize their open/closed state based on connected Create shaft rotation.
  • Crossing bells now only ring while the gate is actively closing and stop gracefully when movement ends.
  • Crossing blocks with bells now drop the bell when broken.

Visual & Audio

  • Add crossing bell model, holder model, textures and assets.
  • Add coloured crossing arm rendering.
  • Add dedicated crossing bell sound with proper attenuation.
  • Improve crossing collision and voxel shapes.
  • Rename the crossing bell sound asset to crossing_bell.

Documentation

  • Add tooltip support.
  • Add Pole tooltip.
  • Expand Ponder scenes with crossing bell information.
  • Add Ponder documentation for crossing arm colours.
  • Add Ponder documentation for dye interactions and gate colour configuration.

Bug Fixes

  • Fix crossing bell logic causing bells to ring while stationary.
  • Fix arm extender placement and connection behaviour.
  • Fix arm removal only checking the correct crossing direction.
  • Various rendering, resource generation and internal improvements.

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