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Create: Time Manipulator

Create addon for manipolating time and weather

File Details

createsculkmanipolator-1.0.2.jar

  • R
  • Jun 22, 2026
  • 137.16 KB
  • 45
  • 1.21.1
  • NeoForge

File Name

createsculkmanipolator-1.0.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-time-manipolator-1580665:8302374"
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Changes

Time Effects (SET_DAY / SET_NIGHT)

  • Reworked both effects to be event-driven instead of timer-based
    • SET_NIGHT now triggers when the time of day reaches 23000 (just before dawn), resetting it back to midnight
    • SET_DAY now triggers when the time of day reaches 13000 (dusk), resetting it back to noon
  • On first activation, SET_NIGHT fires immediately if the sun is up; SET_DAY fires immediately if it is night
  • Turning the redstone signal off and back on resumes the transition without consuming an additional catalyst
  • The catalyst is now consumed at the start of the transition rather than at the end, preventing an exploit where stopping the machine mid-transition would recover the item
  • Transition speed increased from 100 to 500 ticks per game-tick (~1 second for a full day→night transition)

Weather Effects

  • CLEAR_WEATHER is now event-driven: it activates automatically when rain or thunderstorm begins, then waits for a short cooldown before triggering again
  • RAIN and THUNDER are now true one-shot effects: they fire once and require the catalyst to be removed and re-inserted to activate again

Config

  • Removed effectDurationTicks — it is no longer used by any effect