File Details
createsculkmanipolator-1.0.2.jar
- R
- Jun 22, 2026
- 137.16 KB
- 45
- 1.21.1
- NeoForge
File Name
createsculkmanipolator-1.0.2.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Changes
Time Effects (SET_DAY / SET_NIGHT)
- Reworked both effects to be event-driven instead of timer-based
SET_NIGHTnow triggers when the time of day reaches 23000 (just before dawn), resetting it back to midnightSET_DAYnow triggers when the time of day reaches 13000 (dusk), resetting it back to noon
- On first activation,
SET_NIGHTfires immediately if the sun is up;SET_DAYfires immediately if it is night - Turning the redstone signal off and back on resumes the transition without consuming an additional catalyst
- The catalyst is now consumed at the start of the transition rather than at the end, preventing an exploit where stopping the machine mid-transition would recover the item
- Transition speed increased from 100 to 500 ticks per game-tick (~1 second for a full day→night transition)
Weather Effects
- CLEAR_WEATHER is now event-driven: it activates automatically when rain or thunderstorm begins, then waits for a short cooldown before triggering again
- RAIN and THUNDER are now true one-shot effects: they fire once and require the catalyst to be removed and re-inserted to activate again
Config
- Removed
effectDurationTicks— it is no longer used by any effect

