File Details
create_rns-1.1.0-1.21.1-6.jar
- R
- Apr 4, 2026
- 572.80 KB
- 536
- 1.21.1
- NeoForge
File Name
create_rns-1.1.0-1.21.1-6.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
What's New in 1.1
Gameplay
- Added nether deposits for Quartz and Gold (which now spawns in both overworld and nether).
- Added deposits for modded ores: Tin, Lead, Nickel, Silver, Uranium, Thorium, Cobalt (more to come in future versions). When an ore block of a listed type is detected in your game, a deposit for the same type is automatically added.
- Found deposits will now show on the map (Xaero's World Map and Journey Map are supported).
- Deposit scanner will now show if a deposit is above or below when you get close.
- Added GUI config menu in the "Mods" tab (1.21.1 only).
Datapack changes
- As always, documentation for all data fields can be found at https://github.com/BMasta/create-rns/blob/main/docs/datapack.md.
- [breaking] Catalyst schema was overhauled.
- "resonance" catalyst requirements were replaced with a general "attachment" catalyst requirement.
- "attachment" lets you specify any block or collection of blocks as attachments.
- To satisfy the requirement, the specified number of attachments needs to be added to the miner contraption.
- [breaking] Deposits are no longer vanilla jigsaw structures, but a special dedicated type.
- Both structure and structure start configs were united into one.
- Some parameters were removed, some changed, some added.
- [breaking] Deposit spec now requires a map icon item to be specified.
- You can now specify a mining recipe item as a item id, a tag, or a list of items and tags.
- All id's you specify will be tried until one that actually resolves is found.
- Useful when you don't know exactly what the item should be.
- Lots of checks and validations were added to prevent silent failures when something fails to parse or resolve.
Minor improvements and fixes
- Deposits now sound like deepslate instead of stone.
- Resonators are no longer washed away by liquids and can be waterlogged.
- Mine Head can now be waterlogged as well.
- Resonance Buffer hitbox is now less annoying (especially when placing resonators on it).
- Resonators and Resonance Buffers now use Flywheel visuals, which should improve rendering performance.