Create: Rock & Stone

Create addon that aims to close the gap between Create and traditional factory game experience by bringing infinite mineable resource deposits into the world.

File Details

create_rns-1.1.0-1.21.1-6.jar

  • R
  • Apr 4, 2026
  • 572.80 KB
  • 536
  • 1.21.1
  • NeoForge

File Name

create_rns-1.1.0-1.21.1-6.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-rns-1370563:7872097"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

What's New in 1.1

Gameplay

  • Added nether deposits for Quartz and Gold (which now spawns in both overworld and nether).
  • Added deposits for modded ores: Tin, Lead, Nickel, Silver, Uranium, Thorium, Cobalt (more to come in future versions). When an ore block of a listed type is detected in your game, a deposit for the same type is automatically added.
  • Found deposits will now show on the map (Xaero's World Map and Journey Map are supported).
  • Deposit scanner will now show if a deposit is above or below when you get close.
  • Added GUI config menu in the "Mods" tab (1.21.1 only).

Datapack changes

  • As always, documentation for all data fields can be found at https://github.com/BMasta/create-rns/blob/main/docs/datapack.md.
  • [breaking] Catalyst schema was overhauled.
    • "resonance" catalyst requirements were replaced with a general "attachment" catalyst requirement.
    • "attachment" lets you specify any block or collection of blocks as attachments.
    • To satisfy the requirement, the specified number of attachments needs to be added to the miner contraption.
  • [breaking] Deposits are no longer vanilla jigsaw structures, but a special dedicated type.
    • Both structure and structure start configs were united into one.
    • Some parameters were removed, some changed, some added.
  • [breaking] Deposit spec now requires a map icon item to be specified.
  • You can now specify a mining recipe item as a item id, a tag, or a list of items and tags.
    • All id's you specify will be tried until one that actually resolves is found.
    • Useful when you don't know exactly what the item should be.
  • Lots of checks and validations were added to prevent silent failures when something fails to parse or resolve.

Minor improvements and fixes

  • Deposits now sound like deepslate instead of stone.
  • Resonators are no longer washed away by liquids and can be waterlogged.
  • Mine Head can now be waterlogged as well.
  • Resonance Buffer hitbox is now less annoying (especially when placing resonators on it).
  • Resonators and Resonance Buffers now use Flywheel visuals, which should improve rendering performance.