portable_building_cannon-1.1.5.jar
Curse Maven Snippet
What's new
## 1.1.5
### Fixes
- Fixed Building Packages losing or corrupting their structure after any save and load cycle (leaving the world, changing dimension, closing the client): the payload is now stored in vanilla's int-array format, which survives item re-encoding, and is read back in both formats. Packages already corrupted by earlier versions become usable again.
- Fixed placed Building Packages leaving multiblock machines such as Immersive Engineering's invisible until a block was broken: block entity data is now synchronized to every tracking client after deployment.
- Fixed Immersive Engineering multiblocks falling apart when a package was placed rotated, because their facing was not rotated with the structure.
- Large package previews (over 256 blocks) no longer lose Immersive Engineering multiblock data in the compact client copy.
- Interrupted or cancelled package launches now hand the filled package back to the player instead of discarding the only remaining copy of the structure.
- The confirmation range for Small Schematic and Package placement now matches the preview range: reach is judged against the aimed or locked anchor instead of every individual block.
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