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Create: Portable Building Cannon

A Create-powered portable building cannon for extending structures, placing schematics, and relocating entire structures with reusable building packages.
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portable_building_cannon-1.1.5.jar

File nameportable_building_cannon-1.1.5.jar
Uploader
Crys1727Crys1727
Uploaded
Aug 17, 2026
Downloads
245
Size
533.5 KB
Mod Loaders
NeoForge
File ID
8672814
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-portable-building-cannon-1632567:8672814"

Learn more about Curse Maven

What's new

## 1.1.5
 
### Fixes
 
- Fixed Building Packages losing or corrupting their structure after any save and load cycle (leaving the world, changing dimension, closing the client): the payload is now stored in vanilla's int-array format, which survives item re-encoding, and is read back in both formats. Packages already corrupted by earlier versions become usable again.
- Fixed placed Building Packages leaving multiblock machines such as Immersive Engineering's invisible until a block was broken: block entity data is now synchronized to every tracking client after deployment.
- Fixed Immersive Engineering multiblocks falling apart when a package was placed rotated, because their facing was not rotated with the structure.
- Large package previews (over 256 blocks) no longer lose Immersive Engineering multiblock data in the compact client copy.
- Interrupted or cancelled package launches now hand the filled package back to the player instead of discarding the only remaining copy of the structure.
- The confirmation range for Small Schematic and Package placement now matches the preview range: reach is judged against the aimed or locked anchor instead of every individual block.

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