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Create: Portable Building Cannon

A Create-powered portable building cannon for extending structures, placing schematics, and relocating entire structures with reusable building packages.
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Portable Building Cannon 1.1.1

File nameportable_building_cannon-1.1.0.jar
Uploader
Crys1727Crys1727
Uploaded
Aug 2, 2026
Downloads
79
Size
475.0 KB
Mod Loaders
NeoForge
File ID
8559885
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-portable-building-cannon-1632567:8559885"

Learn more about Curse Maven

What's new

Version 1.1.0

Building Improvements

  • Block Extension now follows diagonal connections and prioritizes square-shaped surfaces instead of expanding in a diamond pattern.
  • Exchange now affects only visible blocks matching the directly targeted block.
  • Added a remappable Exchange control to switch between the targeted block type and all valid exposed blocks.
  • Added subtle mechanical sounds while building, material-specific placement sounds, and completion particles for Schematics.

Schematic and Logistics Improvements

  • Reduced the Schematic materials panel size by 30%.
  • Added a remappable Ctrl + Z control to hide or show the materials panel.
  • Only the panel background is translucent, keeping item icons, names, and quantities fully visible.
  • Stock Keepers and Portable Stock Tickers now read Schematics held in the offhand.
  • Required materials are prioritized and display their available and required quantities.
  • Large Portable Stock Ticker requests are now correctly divided into multiple packages.

Building Package Improvements

  • Reworked the Copper, Brass, and Netherite Building Package textures to better match their reference materials.
  • Added the Zinc Building Package as an alternative to the Iron tier. Either one can be used to craft the Brass tier.
  • Unified the metallic sound behavior across all Building Package tiers.
  • Create’s Wrench can now collect Building Packages instantly while preserving their name and stored structure.
  • Large structures now use sparse palette storage, single-pass Block Entity capture, compressed synchronization, and lightweight client previews.
  • Complete structure data remains stored server-side for accurate reconstruction.

Interface Improvements

  • Rebuilt the cannon configuration as a compact Create-style panel that no longer overlaps the player inventory.
  • Realigned the Block, Mode, Package/Schematic, and Fuel sections.
  • Added contextual tooltips to labels and empty slots.
  • Improved the cannon’s Schematic interface and added a back button on the left side.

Performance Improvements

  • Fixed severe lag when capturing or handling large structures inside Building Packages.
  • Cached preview geometry to reduce repeated rendering work.
  • Reduced carried Building Package checks from every tick to once per second.
  • Optimized Schematic material grouping and inventory calculations.
  • Reduced the amount of Building Package data synchronized to clients.

Bug Fixes

  • Fixed previews passing through existing blocks, including levers, redstone components, and other thin blocks.
  • Invalid red previews can now still be moved away from an obstruction.
  • Fixed preview transparency and depth, preventing internal blocks from appearing through blocks in front of them.
  • Fixed Survival material detection for Contraption Diagrams, Super Glue, Honey Glue, and durability-based tools.
  • Fixed incomplete material requests from Portable Stock Tickers.
  • Fixed disconnects caused by opening Stock Tickers with large Schematics.
  • Fixed item icons covering availability counters and tooltips.
  • Fixed long titles extending outside Stock Ticker and Schematic interfaces.
  • Fixed Create Fluid Tanks failing to reconnect after Building Package relocation, including wide and multi-level tanks.
  • Fixed portable Schematic Table sessions closing automatically while still in use.

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