Portable Building Cannon 1.1.1
Curse Maven Snippet
What's new
Version 1.1.0
Building Improvements
- Block Extension now follows diagonal connections and prioritizes square-shaped surfaces instead of expanding in a diamond pattern.
- Exchange now affects only visible blocks matching the directly targeted block.
- Added a remappable Exchange control to switch between the targeted block type and all valid exposed blocks.
- Added subtle mechanical sounds while building, material-specific placement sounds, and completion particles for Schematics.
Schematic and Logistics Improvements
- Reduced the Schematic materials panel size by 30%.
- Added a remappable
Ctrl + Zcontrol to hide or show the materials panel. - Only the panel background is translucent, keeping item icons, names, and quantities fully visible.
- Stock Keepers and Portable Stock Tickers now read Schematics held in the offhand.
- Required materials are prioritized and display their available and required quantities.
- Large Portable Stock Ticker requests are now correctly divided into multiple packages.
Building Package Improvements
- Reworked the Copper, Brass, and Netherite Building Package textures to better match their reference materials.
- Added the Zinc Building Package as an alternative to the Iron tier. Either one can be used to craft the Brass tier.
- Unified the metallic sound behavior across all Building Package tiers.
- Create’s Wrench can now collect Building Packages instantly while preserving their name and stored structure.
- Large structures now use sparse palette storage, single-pass Block Entity capture, compressed synchronization, and lightweight client previews.
- Complete structure data remains stored server-side for accurate reconstruction.
Interface Improvements
- Rebuilt the cannon configuration as a compact Create-style panel that no longer overlaps the player inventory.
- Realigned the Block, Mode, Package/Schematic, and Fuel sections.
- Added contextual tooltips to labels and empty slots.
- Improved the cannon’s Schematic interface and added a back button on the left side.
Performance Improvements
- Fixed severe lag when capturing or handling large structures inside Building Packages.
- Cached preview geometry to reduce repeated rendering work.
- Reduced carried Building Package checks from every tick to once per second.
- Optimized Schematic material grouping and inventory calculations.
- Reduced the amount of Building Package data synchronized to clients.
Bug Fixes
- Fixed previews passing through existing blocks, including levers, redstone components, and other thin blocks.
- Invalid red previews can now still be moved away from an obstruction.
- Fixed preview transparency and depth, preventing internal blocks from appearing through blocks in front of them.
- Fixed Survival material detection for Contraption Diagrams, Super Glue, Honey Glue, and durability-based tools.
- Fixed incomplete material requests from Portable Stock Tickers.
- Fixed disconnects caused by opening Stock Tickers with large Schematics.
- Fixed item icons covering availability counters and tooltips.
- Fixed long titles extending outside Stock Ticker and Schematic interfaces.
- Fixed Create Fluid Tanks failing to reconnect after Building Package relocation, including wide and multi-level tanks.
- Fixed portable Schematic Table sessions closing automatically while still in use.
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