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Create: Pipes'n Physics

Adds simple siphon logic to pipes
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pipesnphysics-1.0.3.jar

File namepipesnphysics-1.0.3.jar
Uploader
StaticFXStaticFX
Uploaded
May 20, 2026
Downloads
41
Size
161.8 KB
Mod Loaders
NeoForge
File ID
8119501
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-pipesn-physics-1526086:8119501"

Learn more about Curse Maven

What's new

# New Physics - Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable) - Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free - Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it # Goggle Improvements - Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP) - Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction) - All pipes in a straight line now show the same flow rate — no more flickering between different values - Remaining range decreases as you look further from the source - Cleaner numbers throughout # Bug Fixes - Fixed cauldron drain/fill not working with open-ended pipes - Fixed flow rate jumping around every few ticks when tanks are draining - Fixed crash during chunk generation with Sable tank mass - Fixed pump range arrows not showing past siphon peaks

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