promotional bannermobile promotional banner

Create: Pipes'n Physics

Adds simple siphon logic to pipes

File Details

pipesnphysics-1.0.3.jar

  • B
  • May 20, 2026
  • 161.82 KB
  • 14
  • 1.21.1
  • NeoForge

File Name

pipesnphysics-1.0.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-pipesn-physics-1526086:8119501"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# New Physics - Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable) - Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free - Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it # Goggle Improvements - Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP) - Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction) - All pipes in a straight line now show the same flow rate — no more flickering between different values - Remaining range decreases as you look further from the source - Cleaner numbers throughout # Bug Fixes - Fixed cauldron drain/fill not working with open-ended pipes - Fixed flow rate jumping around every few ticks when tanks are draining - Fixed crash during chunk generation with Sable tank mass - Fixed pump range arrows not showing past siphon peaks