Create Picky Wheels

Makes Create's Waterwheels and Windmills have requirements [biome, space, position].
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createpickywheels-forge-1.20.1-0.5.1.f-a.jar

File namecreatepickywheels-forge-1.20.1-0.5.1.f-a.jar
Uploader
zeh_mariazeh_maria
Uploaded
Feb 25, 2024
Downloads
275
Size
207.4 KB
Mod Loaders
ForgeNeoForge
File ID
5136320
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-picky-waterwheels-866839:5136320")

NeoForge

implementation fg.deobf("curse.maven:create-picky-waterwheels-866839:5136320")

Learn more about Curse Maven

What's new

- Fixed windmills glitchy animation and generated speed. 

 

- Changed how biomes preference works. It now has 3 layers. The first gives full generation, the second works but at some penalty, and the third it doesn't generates at all. The efficiency shows it the tooltip. Now there are four tags instead of 2. 

 - For waterwheels, rivers biomes gives full, while others with enough water only gives 0.25. Outside of overworld still doesn't work. 

 - For windmill, Ocean, Deserts, Peaks, Badlands, and Plains gives full, while others within overworld gives only 0.75. Other dimensions doesn't generate at all either. 

 

- Changed windmill height influence. And it now shows in the tooltip. At ground level it gives 0.5, when averaging ~12 blocks above ground, it gives full power.

- The generated power still takes create default values, which can be changed in the create-server config. But, instead of adding to it, the mod now subtracts a percentage from it when under certain conditions. 

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