createoscillation-1.21.1-1.1.0.jar
Curse Maven Snippet
What's new
- Breaking: the Steam fluid is now Sonic Mist (
createoscillation:sonic_mist, wascreateoscillation:steam).
Ultrasonic atomisation makes a cold mist, not boiled steam, and the old name clashed with Create's steam engines.
Any Steam in tanks, canisters or chambers of existing worlds is lost; datapacks and scripts referencing the old id
must be updated. - Optional KubeJS integration. Typed recipe builders for
resonating,cavitating,condensingandsifting
(event.recipes.createoscillation.resonating(outputs, inputs).frequency('high')), and a one-line metal helperOscillation.addMetal(event, 'tin', 'somemod:raw_tin', 'somemod:tin_ingot', '#C8D0D8')inServerEvents.generateData('after_mods', ...)that adds the data-map entry and the whole ore chain. Nothing changes without KubeJS. - Condenser wording: it now "cools down" rather than "warms up" (goggles, guide, ponder). Its running state is
also synced to the client properly when it cools off.
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