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Create: Nomad

A Create Addon that adds Backpacks and Tools

File Details

create_nomad-0.1.3-neoforge-1.21.1.jar

  • R
  • Apr 30, 2026
  • 1.52 MB
  • 175
  • 1.21.1
  • NeoForge

File Name

create_nomad-0.1.3-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-nomad-1483495:8015575"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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0.1.3

This version expands Create: Nomad with new backpack upgrade systems, schematic-building tools, and a harpoon gun, while fixing several tool, projectile, and inventory edge cases.

Added

  • Added the Harpoon Gun and reusable Harpoon projectile.

    • Fires using Backtank air.
    • Supports high-damage piercing behavior.
    • Harpoons can be picked back up after landing.
  • Added the Constructinator.

    • Builds Create schematics from a schematic held in the offhand.
    • Pulls required blocks from player inventory and equipped backpack storage.
    • Uses backtank air per placed block.
    • Added a keybind to toggle Constructinator schematic rendering.
  • Added the Filing Cabinet.

    • Stores Create schematics in a dedicated 4x4 inventory.
    • Includes schematic preview/rendering support.
  • Added backpack upgrade items:

    • Andesite Upgrade Template
    • Brass Upgrade Template
    • Magnet Upgrade
    • Packager Upgrade
    • Infinity Upgrade
    • Tool Upgrade
    • Invulnerable Upgrade
    • Clutch Upgrade
  • Added backpack upgrade slots and upgrade-gated behavior.

    • Backpacks now support dedicated upgrade slots.
    • Backpack features are gated behind installed upgrades.
  • Added backpack package support.

    • Packager upgrade enables packaging backpack input slots into Create packages.

Changed

  • Backpack storage rules now support upgrade-aware behavior.

    • Infinity upgrade allows broader backpack storage rules.
    • Storage validation is shared across manual insertion and automated behavior.
  • Backpack GUI behavior was expanded for upgrade slots, package handling, and item-backed backpack persistence.

  • Jackhammer and handheld saw secondary block breaking now use proper player/tool drop handling.

Fixed

  • Fixed Jackhammer vein-mined blocks not respecting tool enchantments.

    • Silk Touch and Fortune now apply to every vein-mined ore block, not only the first block.
  • Fixed handheld saw tree-felled logs not respecting tool enchantments.

    • Secondary logs now use the saw stack as the tool context for drops.
  • Fixed harpoon projectiles being impossible to recover.

    • Projectiles no longer delete themselves immediately when they hit the ground.
    • Fired harpoons now use pickup-enabled projectile behavior.
  • Fixed harpoon render alignment.

    • The projectile model origin was offset, making landed harpoons appear to float or miss the ground/block.
    • The model now renders from the projectile collision point.
  • Fixed Harpoon Gun backtank air consumption running before the server/client split.

    • Air is now consumed server-side only.
  • Fixed a backpack Tool Upgrade edge case where the selected hotbar backpack could be selected as the source backpack.

    • Prevents replacing the held backpack with a tool and storing a copy of the backpack inside itself.
  • Fixed Tool Upgrade auto-swap bypassing backpack storage rules for the displaced held item.