File Details
create_multiplanar_crafters-0.1.60.jar
- R
- May 20, 2026
- 184.05 KB
- 88
- 1.21.1
- NeoForge
File Name
create_multiplanar_crafters-0.1.60.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
⚙️ Create: Multiplanar Crafters — v0.1.60
Minecraft 1.21.1 · NeoForge 21.1.230 · Create 6.0.10
🆕 What's New
- Smart Placement Assistant — Placing a Mechanical Crafter next to an existing horizontal grid now automatically aligns its pointing arrow to match your camera's horizontal look direction (North/South/East/West). No more using the wrench to rotate blocks one by one!
Hold Shift while placing to bypass the assistant and get the default behavior.
🐛 Bug Fixes
Items now render correctly flat — Items inside horizontal crafters are now displayed right-side up, lying flat on the top face of the blocks. They no longer float above the surface or appear upside-down.
Crafting animation now moves in the correct direction — During an active recipe, items now slide toward the correct center slot. The animation was previously inverted along the horizontal axis.
Corner and edge slot items are now correctly positioned — Items in corner and edge slots of a horizontal grid no longer appear at mirrored or incorrect positions.
No more grey/dark items or Z-fighting during crafting — Items no longer clip inside the block during the merge animation, which previously caused them to appear dark or flicker.
Perfect isolation between horizontal and vertical grids — Placing a horizontal grid directly next to a vertical wall grid no longer corrupts either layout. Rendering, logical connections, and item routing are now strictly separated between the two.
Reliable perpendicular grid extension — Extending a horizontal grid in a direction perpendicular to its facing now always places the new block as horizontal, never accidentally as vertical.
Column offset fix for large recipe grids — On grids larger than 3×3, items were merging into the wrong columns. This is now fully corrected.
Startup crash fixes — Several critical Mixin injection crashes on NeoForge have been resolved. The mod now loads cleanly with no
MixinTransformerErrororInvalidInjectionExceptionat startup.

