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Create: Mechanical Botany

Gather plants from automation
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Create: Mechanical Botany 1.0.8 for mc1.21.1

File namemechanical_botany-1.0.8+1.21.1-neoforged.jar
Uploaded
Dec 6, 2025
Downloads
5.0K
Size
764.1 KB
Mod Loaders
NeoForge
File ID
7302029
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-mechanical-botany-1276978:7302029"

Learn more about Curse Maven

What's new

  • Add "consume_item" parameter for insolating recipes
    • If this value is set to "false" (default), then the input item is not consumed and the Mechanical Insolator will continue processing the item indefinitely. The fluid input, however, will still be consumed regardless of this value.
    • If this value is set to "true", then the input item will be consumed, essentially acting the same way that it did previously. This will also be made clear by the tooltip on the item within JEI, similar to how deployer recipes have a tooltip to state whether or not the item held by the deployer will be consumed.
  • Adjust the compost item functionality
    • No longer acts like bone meal
    • Is no longer directly converted into bone meal by pressing, instead is only a per cent chance of being converted
    • Can now be used as an alternative to bone meal in Tree Fertilizer recipes, but at a less efficient rate

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