promotional bannermobile promotional banner

Create: Improve

This mod adds a series of features and tools that enhance the Create mod experience.
Back to Files

createimp-1.4.0.jar

File namecreateimp-1.4.0.jar
Uploader
MoloXMoloX
Uploaded
Jul 31, 2026
Downloads
247
Size
1.4 MB
Mod Loaders
NeoForge
File ID
8548658
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-improve-1580762:8548658"

Learn more about Curse Maven

What's new

**New:**
- Added the Redstone Link Router, which allows arbitrary frequencies to be added and connected within its GUI. Connected frequencies will transmit redstone signals. On top of that, Logic Gates can be used to manage the triggering logic of redstone signal frequencies. At the same time, the text frequencies of Labeled Redstone Links can also be connected to the item frequencies of vanilla Wireless Redstone Links in this manner.
- Added compatibility with [Create: Fluid Logistics](https://modrinth.com/mod/createfluidlogistic), enabling fluids to participate in template production and allowing players to create Fluid Templates. Work Warehouses can receive and send fluid packages via their attached Packager or the Packager of the connected storage, without requiring an additional Fluid Packager. The outgoing address filter for Packagers also applies to Fluid Packagers. Scrap Buckets can now use a Fluid Packager to unpack fluids and destroy them.The hand_pointer from Create: Fluid Logistics can be used on the Batch Mechanical Crafter.
- Added compatibility with [Create: Phantom](https://modrinth.com/mod/createphantom), allowing the tunable_portable_ticker from Phantom Logistics to see and request templates. Fluid Templates are also supported.
- Added compatibility with [Create: Extra Gauges](https://modrinth.com/mod/extra-gauges), enabling Template Panels to configure Mechanical Crafting recipes larger than 3x3 and participate normally in template production.
- Added compatibility with [Create: Additional Logistics](https://modrinth.com/mod/create-additional-logistics), ensuring that the Demand Request Mode of Factory Panels is properly limited by the promise cap added by Additional Logistics.
- Reworked the config UI to be more intuitive and convenient.
- Added toggles in the config for all involved items/features. Disabling an item only disables its creative tab and recipe; the item can still be obtained via commands, and existing instances in the world will not disappear.
- Fixed an issue where, when a storage is connected to multiple Packagers on the same network, a single arriving batch of materials would satisfy multiple gauge promises. This fix can be toggled in the config.
- Items placed onto a connected Batch Mechanical Crafter while held by hand are now evenly distributed across all slots as much as possible. The same applies when a Mechanical Arm places items onto a connected Batch Mechanical Crafter.
- Scrap Buckets can now use a Packager to unpack items and destroy them.

**Fixes:**
- Fixed an issue where Labeled Redstone Links would drop their own item entity when processed as a contraption.
- Fixed interruption issues and Process Manager display faults that occurred when quitting the game mid-production in a Work Warehouse.
- Fixed the default frequency of Labeled Redstone Links still being in Chinese under the English language environment.

**Incompatibilities:**
- It has been confirmed that, due to the new version of [Create: Mobile Packages](https://modrinth.com/mod/create-mobile-packages) being incompatible with the latest version 1.2.6 of [Create: Fluid Logistics](https://modrinth.com/mod/createfluidlogistic), and since this mod's compatibility with Fluid Logistics is based on that version, it will not be compatible with Mobile Packages until it updates.
- It has been confirmed that, due to Mixin architecture conflicts, this mod will not be compatible with [Create: Factory Logistics](https://modrinth.com/mod/create\_factory\_logistics) in the short term.

This mod has no additional files