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Create ICBM

An addon for the Create mod that is inspired by ICBM! Experience the explosive power of classic ICBM weaponry, reimagined and integrated into the world of Create.
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create-icbm-1.21.1-1.0.35.jar

File namecreate-icbm-1.21.1-1.0.35.jar
Uploaded
Oct 28, 2026
Downloads
47
Size
3.0 MB
Mod Loaders
NeoForge
File ID
9350568
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-icbm-1750918:9350568"

Learn more about Curse Maven

What's new

Create: ICBM 1.0.35

New

  • Ender missile abduction cutscene. A giant Enderman takes players pulled into the vortex, with a scream, a purple warp tunnel and an arrival scene. Onlookers see dense ender particles around the blast.
  • Antimatter now has a blinding flash (up to 100 blocks beyond the blast), a mushroom cloud, and a crater that opens smoothly. Its louder detonation sound is timed to both.
  • Nuclear mushroom cloud, the same cloud at 70% size.
  • Distant explosion sound for everyone within view distance, with the delay of distance. Full-volume sound within 50 blocks for nuclear and 100 for antimatter.
  • Missiles stay visible in flight to every player within view distance and fly all the way to the ground before they go off. Client-side smoothing means half the position updates.
  • Server work: adaptive blast budget, paced antimatter crater, a cap of 512 missile chunk tickets per dimension, up to 8 blast worker threads, debris effect limits, clean-up on level unload and server stop.
  • Compatibility: ServerCore, Immersive Optimization, Sable, Mekanism and BlueMap re-checked and hardened.
  • New config options for the flash, mushroom clouds, ender cutscene, adaptive budget, missile visibility and chunk tickets.

Changed

  • Default simulation_flight_speed is now 20 blocks per second (was 10). Together with the double-tick fix below, flight times out of sight stay the same. Existing config files keep their old value, so set it to 20 yourself.

Removed

  • All EMP content: the EMP explosive, missile and bomb cart, the EMP Tower and Coil Extender, plus their recipes, goggles, Ponder entries, textures and settings. Worlds that still contain these blocks or items lose them when loaded.
  • Unused code, including the Forge Energy plug-in and the energy data component.

Fixed

  • Missiles freezing in mid-air or vanishing when some distance from the player.
  • Missiles out of sight were simulated at twice the configured speed.
  • Radar: Surface to Air Missiles chased the wrong threat, and turrets kept firing at missiles that were already dead.
  • Cruise Turret lost its missile when power ran out as it fired.
  • NaN or infinite targets could be saved in launchers or typed into commands.
  • Blasts threw entities or blocks with NaN velocity when they stood exactly in the centre.
  • Fragments, gas clouds and threaded blasts could load or generate chunks.
  • Missiles on their exact target, or starting on a block face, could vanish.
  • Delayed ballistic launches lost their airburst height.
  • A radio saved before it had a channel stayed deaf for ever.
  • Launch inaccuracy overflowed above 46,340 blocks of range.
  • Wrong vector, angle and region maths in several helpers.
  • Anvil fragment flicker, the ender camera staring at the old spot, and a screen flash surviving log-out.
  • Missing config ranges for launcher and radar range, and silent config parse failures.

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