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Create Horse Power - CE

Medieval power for Create: harness horses and other mobs to drive your machines
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Create Horse Power - CE 1.21.1-1.2.5 - NeoForge 1.21.1

File namecreatehorsepower-ce-1.21.1-1.2.5.jar
Uploader
NsTutNsTut
Uploaded
Sep 21, 2026
Downloads
15
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8939616
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-horse-power-ce-1673003:8939616"

Learn more about Curse Maven

What's new

Create Horse Power - CE 1.2.5

Balance configuration

  • Added path.enableStressScaling to control path-based stress-capacity scaling independently from path RPM scaling.
  • The option defaults to true, preserving existing behavior for current worlds and modpacks.
  • When disabled, path quality still controls RPM, validity, coverage, and path-efficiency behavior, but the path stress multiplier is fixed at 1.0 so a worker configured for 32 SU remains at 32 SU on Poor, Normal, or Great paths.
  • balance.enableIndividualAnimalStats continues to control only animal movement-speed/max-health bonuses; path stress scaling is now explicitly configurable instead of being coupled to path quality.

Verification

  • Added regression coverage proving the default policy preserves the existing 0.90x/1.00x/1.10x path stress multipliers.
  • Added regression coverage proving the disabled policy neutralizes Poor/Normal/Great path stress multipliers to 1.00x.

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