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Create Horse Power - CE

Medieval power for Create: harness horses and other mobs to drive your machines
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Create Horse Power - CE 1.21.1-1.2.4 - NeoForge 1.21.1

File namecreatehorsepower-ce-1.21.1-1.2.4.jar
Uploader
NsTutNsTut
Uploaded
Sep 20, 2026
Downloads
27
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8929851
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-horse-power-ce-1673003:8929851"

Learn more about Curse Maven

What's new

Create Horse Power - CE 1.2.4

Verification

  • Added two worker-first recovery regression scenarios for issue #4, each mirrored across Forge 1.20.1 and NeoForge 1.21.1.
  • The live-owner regression proves recovery remains queued while the recorded crank chunk is unavailable, never force-loads that chunk, and preserves attachment plus AI-suppression ownership and NoAI=true when the matching crank becomes available later.
  • The complementary orphan regression proves the same deferred worker-first ordering recovers immediately once the delayed chunk becomes inspectable with no matching owner: stale attachment/activity ownership is cleared and the worker's original NoAI=false state is restored before the 1200-tick timeout.
  • Both worker-first regressions now rely on the real loader EntityJoinLevelEvent hook to enqueue the reloaded worker instead of manually scheduling recovery from the test.
  • Together these regressions close the remaining coverage gap around the recovery behavior introduced in 1.2.1; no worker-recovery gameplay semantics are changed in this release.

Release infrastructure

  • Consolidated changelogs to one shared file per mod version at changelog/<mod_version>.md instead of duplicating files per Minecraft version.
  • Migrated historical changelogs to the shared naming scheme.
  • CI now validates the shared changelog contract before loader builds.
  • GitHub Release and both CurseForge uploads now consume the same shared changelog file.

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