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Create Horse Power - CE

Medieval power for Create: harness horses and other mobs to drive your machines
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Create Horse Power - CE 1.21.1-1.2.0-ce.2 - NeoForge 1.21.1

File namecreatehorsepower-ce-1.21.1-1.2.0-ce.2.jar
Uploader
NsTutNsTut
Uploaded
Sep 1, 2026
Downloads
23
Size
1.4 MB
Mod Loaders
NeoForge
File ID
8785068
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-horse-power-ce-1673003:8785068"

Learn more about Curse Maven

What's new

Create Horse Power CE 1.2.0-ce.2 (NeoForge 1.21.1)

This maintenance release completes the multi-version architecture introduced for Forge 1.20.1 while preserving the established NeoForge 1.21.1 behavior.

Fixes

  • Restored the original block-entity lifecycle ordering around Create's kinetic tick, including pre-tick redstone refresh and post-tick legacy direction resolution.
  • Added worker reload grace periods so temporary entity/leash ordering during chunk or world reload does not destroy crank assignments.
  • Corrected worker yaw to follow the actual orbit movement vector, prevented vanilla AI/navigation from fighting crank movement, and restored horse eating-animation suppression while working.
  • Preserved NeoForge Data Map override/removal semantics while sharing canonical built-in worker and path definitions with Forge.
  • Consolidated block and block-entity registration in common code and restored Flywheel visual/partial-model initialization.
  • Fixed interaction, worker-tag layout, metadata, and cross-version resource/source parity regressions found during the Forge port.
  • Replaced the temporary per-tick movement logger with a real worker AI suppression marker; suppression now survives crank block-entity disappearance and is recovered when the affected mob loads into a server world.

Verification

  • Both NeoForge 1.21.1 and Forge 1.20.1 compile, package, run the shared unit/parity suite, and pass required bootstrap plus real-horse orbit GameTests during aggregate verification.

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