Create Horse Power - CE 1.21.1-1.1.0-ce.1 - NeoForge 1.21.1
Curse Maven Snippet
What's new
Create Horse Power - CE 1.21.1-1.1.0-ce.1
Initial release of Create Horse Power - CE (Community Edition) for Minecraft 1.21.1 (NeoForge).
Added
- Data-Driven Worker Tiers: Datapacks can now define and extend small, medium, and large workers via
#createhorsepower:workers/small,#createhorsepower:workers/medium, and#createhorsepower:workers/large. - Bidirectional Rotational Power: Cranks now support bidirectional power generation (
±1.0fdirection) to mesh seamlessly with existing Create kinetic networks. - Automated CI/CD Workflows: Added automated GitHub Release and CurseForge publishing workflows.
Fixed & Improved
- Chunk Reload Worker Reconciliation: Attached workers are persisted by UUID and world position in NBT; temporary chunk unloads no longer drop attachments or leak power (addresses upstream #22).
- Adjacent Crank Stability: Removed destructive kinetic state resets that caused adjacent cranks to destroy each other upon world reload (addresses upstream #25).
- Leash Knot Ownership & Cleanup: Replaced fuzzy bounding box queries with exact block-position knot matching. Breaking or detaching a crank cleanly unbinds the animal and drops exactly one lead without leaving ghost knot entities behind (addresses upstream #21).
- 1.21 Interaction Split: Right-clicking with a lead attaches leashed mobs; right-clicking with an empty hand detaches. Non-lead tools (sticks, wrenches, weapons) no longer trigger accidental interactions.
- Client & Goggles State Sync: Synchronized worker resolution state across network packets so Create's Engineer's Goggles display accurate stress capacity and generation tooltips.
- Modern 1.21.1 Resource Formats: Updated recipe and loot table formats for 1.21.1 NeoForge.
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