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Create: Fuel & Water Information

An addon mod for Create Stuff & Additions & Create to display the player's fuel and water levels.

File Details

Create: Fuel & Water Information 1.21.1 v1.6.0

  • R
  • Sep 8, 2025
  • 29.22 KB
  • 120.5K
  • 1.21.1
  • NeoForge

File Name

cfwinfo-1.6.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-fuel-and-water-information-1023209:6977635"
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[1.6.0] - 2025-09-08

Added

  • Handheld Tank Display: Show tank information for tools held in your main hand (#4)
  • Dual Tank View: Display both chest armor and handheld item tanks simultaneously
  • Smart Positioning: Automatic layout adjustment to prevent screen clipping in all overlay positions
  • Enhanced Tooltips: Separate sections for chest and handheld items with improved visual hierarchy
  • Position-Aware Rendering: Tool tank renders on left for RIGHT positions, items render above tanks for BOTTOM positions
  • Configurable Padding: 16-pixel padding for right-side positions to prevent clipping
  • New TankDataManager Methods: Added isHoldingFuelCapableItem() and isHoldingWaterCapableItem() for handheld item detection

Changed

  • Tooltip System: Enhanced with multi-item support and color-coded sections
  • Overlay Positioning: Removed CENTER position option, focusing on corner positions for better UX
  • Default Opacity: Increased from 75% to 80% for better visibility
  • Default Position: Changed from CENTER to TOP_LEFT for consistency
  • Sprite Rendering: Improved dual tank rendering system with independent fuel/water level calculations

Improved

  • Visual Layout: Better spacing and organization in tooltip display
  • Performance: Optimized rendering pipeline for dual tank displays
  • Code Organization: Refactored rendering logic into separate methods for maintainability
  • User Experience: Smart detection prevents unnecessary HUD elements when items aren't tank-capable

Technical

  • Backward Compatibility: All existing chest-only functionality maintained
  • Scale Awareness: Padding calculations respect sprite scale factor
  • Memory Efficiency: Optimized sprite rendering with reduced redundant calculations