Create Fluid 2.1.5 Neoforge 1.21.1
Curse Maven Snippet
What's new
# Changelog
All notable user-facing changes to Create: Fluid are documented in this file.
## [2.1.5] - 2026-07-27
### Added
- Added direct input support for funnels and belt funnels on Copper Sinks.
- Creative Fluid Tanks and Copper Sinks with infinite water enabled now correctly advertise an unlimited fluid supply to the fluid logistics network.
- Added block loot and shovel mining tags for Quicksand.
### Changed
- Improved Logistics Junction selection interactions:
- Sneaking now skips target selection and allows normal placement.
- Creative-mode players can now break selectable targets normally.
- Improved particle spread for vertically oriented Fluid Atomizers.
- Corrected the fluid-container state handling of Powder Snow Buckets and Quicksand Buckets so they become empty buckets after an executed drain.
- Copper Sinks now play the vanilla bucket-fill sound when filling a water bucket.
- Can Fillers now correctly recognize infinite fluid sources and plan requests according to the capacity of an individual package.
### Fixed
- Fixed item and fluid duplication when a Logistics Junction unpacked a Brass Box, cardboard package, or Copper Can.
- Unpacking now performs a complete simulation before committing changes.
- A failed commit rolls back only the contents inserted by the current transaction.
- If a non-transactional third-party handler cannot be rolled back, the source package is consumed to prevent duplication.
- Fixed Can Fillers settling only Factory Gauge promises while ignoring network promises from Stock Links.
- Fluid autocrafting requests no longer repeat indefinitely because of unsettled promises.
- Can Fillers no longer repeatedly send Copper Cans to themselves when the network lacks enough fluid to complete a request.
- Fixed block entity rendering crashes caused by registering the `fluid_interface_drain` partial model too late.
- This covers the drain rendering paths used by Fluid Interfaces, Smart Fluid Interfaces, and Communicating Vessels.
- Fluid Interfaces and Smart Fluid Interfaces now support waterlogging and are no longer displaced by flowing water.
- Fixed duplicate shaft rendering on Logistics Junctions.
- Fixed Mechanical Arms failing to recognize Can Fillers as packaging interaction points.
- Added missing pickaxe mining tags for Can Fillers, Logistics Junctions, and Smart Repackagers.
### Compatibility
- Minecraft `1.21.1`
- NeoForge `21.1.219+`
- Create `6.0.8+`
- Development and runtime validation were performed with Create `6.0.11`.
This mod has no additional files

