Create: Dual Gauge Tracks

An extension to Create and Steam n' Rails that adds the ability for 2 gauges of bogey on one track!
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create_dual_guage_track-2.0.0.jar

File namecreate_dual_guage_track-2.0.0.jar
Uploader
PickleBurgPickleBurg
Uploaded
Oct 9, 2026
Downloads
15
Size
976.8 KB
Mod Loaders
NeoForge
File ID
9107796
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-dual-gauge-tracks-1667999:9107796"

Learn more about Curse Maven

What's new

2.0.0

Worlds from 1.0 load as they are: existing dual gauge track (blocks, items and curves) carries over to the new names automatically.

Added

  • Wide, Standard & Narrow Triple Gauge Track, in every Steam 'n' Rails style.
  • Transitions into plain track: rails ease across over a configurable number of blocks to meet plain narrow, standard or wide track.
  • Automatic crossovers where runs meet with the gauges on opposite sides, on straights and curves. A short stretch between two crossovers swings only part way, so it stays gentle.
  • Track-following bogeys: each gauge's bogeys ride their own rails, including through transitions, crossovers and curves.
  • Gauge Detector block.
  • Steam 'n' Rails buffers snap to the gauge they're placed on.
  • Engineer's Goggles information for our track.
  • Ponder scenes for both track types and the Gauge Detector.
  • Curves can now join our other track type or plain track of a gauge they carry.
  • Config option for transition length (transitionBlocks, 2–16, default 6).

Changed

  • Laying direction sets the side. The side the gauges sit on now follows the direction you lay the track, with one item per track.
  • New recipes: sequenced assembly from the matching plain track, plus an iron or zinc nugget, then a press.
  • New item icons in Steam 'n' Rails' style. Dual gauge shows three closely spaced rails; triple gauge shows wider, evenly spaced rails.
  • Rails and rail seats match the Steam 'n' Rails look on straights, transitions and curves.
  • Where dual and triple gauge track meet, each now simply ends at the join.

Fixed

  • Trains no longer drive onto a branch their gauge can't use and stop at "the end of their track".
  • Rail tops on curves no longer show their dark edge on the wrong side.
  • Rail seats now follow rails that slide into plain track, and the middle rail now has seats too.
  • Bogey position and z-fighting glitches at transitions.

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