ckbd-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0
Added
Immersion Mode (Optional, Off by Default)
A new configuration option that adds a resource and maintenance loop to the machines without changing their existing behavior when disabled.
Ammo Drum — Gun turrets now consume Ammo Drums as they fire. Up to 4 drums can be loaded into a turret at once.
Barrel Wear — Turrets now accumulate wear separately from damage received from mobs. A turret stops firing when its condition reaches 5% and must be repaired.
Turret Repair — Repairing a worn turret immediately returns it to service. Existing overheat behavior remains unchanged.
Airship Compatibility — Immersion Mode does not apply to machines mounted on Create Aeronautics airships or SABLE contraptions. These machines retain their existing behavior.
Mechanical Arm Support
Mechanical Arms can now refill gun turrets with Ammo Drums and repair turrets using Brass Ingots.
Mechanical Arms can also repair Tesla towers. Repair costs scale with mast height, ensuring the total number of ingots required remains consistent regardless of tower height.
Turret repair by Mechanical Arms works in both Normal and Immersion modes, while ammo delivery is available in Immersion Mode only.
A single Mechanical Arm with two depots can handle both resupply and repair tasks, with ammo refills taking priority over repairs.
Tesla Coil Mode Toggle
Tesla towers can now be configured as Conduit or Independent through the block's side panel, using the same scroll-option interface as Create's Mechanical Arm.
Independent towers are excluded from conduit groups and operate independently.
Configuration Screen
Added a complete settings screen under Mods > CreateKaos - Base Defense > Config.
The configuration screen is organized into five tabs: Combat, Immersion, Sound, Arcs, and General.
Gun turret and Tesla coil damage and range can now be adjusted using sliders. Each tab also includes its own Reset button.
Combat, Immersion, and General settings are restricted to server operators, while Sound and Arcs settings are client-side and can be edited by all players.
Recipes
Ammo Drum — Mixing recipe requiring 5x Gunpowder, 2x Iron Sheet, 1x Brass Sheet, 1x Iron Ingot, and 2x Redstone Dust.
ThermoSeal Spray — Recipe requiring 1x Iron Nugget, 1x Magma Cream, 1x Iron Sheet, 1x Blaze Powder, 1x Redstone Dust, and 1x Lapis Lazuli.
Ponder Scenes
Added new Create Aeronautics airship scenes covering Gun Turrets, ThermoSeal, and Tesla Coils.
Range is now explained for both machines, including the difference between a 1-post and maximum-height Tesla tower.
Added a new scene covering Immersion Mode and Mechanical Arm resupply.
The Tesla Conduit/Independent toggle is also now documented in Ponder.
Effects
Added spark particles and an impact sound when mobs attack a turret.
Changed
Default sound levels have been rebalanced. Barrel Spin is now 0.04, Gunfire is 0.20, Spin-up / Spin-down is 0.05, and Overheat is 0.80.
ThermoSeal coatings now correctly follow blocks through SABLE assembly and disassembly instead of being left behind.
Fixed
Tesla conduit links broken by neighboring towers — A tower's own mast could block the line between two Tesla coils, causing towers standing side by side to refuse to link and report "blocked, no clear path" at ranges as short as 1.4 blocks. Tower geometry is now handled correctly when checking conduit paths.
Tall Tesla towers losing line of sight — A tall tower's steep line of sight toward a mob could pass through shorter neighboring masts, causing it to intermittently lose its target. This also broke the tower priority system, allowing shorter supporting towers to fire when the primary tower could not see the target. Tower blocks no longer obstruct Tesla line of sight, while genuine environmental obstructions still do.
Conduit charge not pooling on the first strike — Towers joining an engagement already in progress now synchronize their charge with the conduit group. Supporting towers that are within a few ticks of being fully charged can also contribute. Previously, the first volley rarely benefited from pooled charge.
Turrets and Tesla coils no longer attract mob aggro while unpowered.
Create Aeronautics Ponder scenes no longer lose their scrub bar or fail to animate.
The Tesla coil airship Ponder scene now displays the complete balloon from the beginning, matching the gun turret scene.
This mod has no additional files

