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Lightweight, player-driven auction house that replaces static vendor pricing with real supply–demand trading, enabling direct listing, ordering numismatics 'spur' as the currency.

Description

NeoForge mod for Minecraft 1.21.1 that adds a player auction house with a custom screen and server-side logic.

NOW SUPPORTS DYNAMIC SERVER-SELL PRICING (Configurable)

  • Full graphical interface for admin setup of server shop, per player values, and balance histories
  • Permission checks so servers can restrict who can use or manage the auction house. (not luckperms)
  • offline-support by default.
  • Utilizes my "Modern_GUI" Framework mod for a technical, but pleasent look.
  • Depends on Create and Numismatics, the economy hooks into Numismatics bank currency (with an internal item-currency path in code for flexibility)
  • Server-stored listings, orders, server-side transactions, revenue, baltop, with configurable limits, cooldowns, dimensions, and refresh behavior.
  • Lets players list items for sale, post orders for items (searchable) (eskrow), automate selling to server (and optional dynamic pricing, even qty saturation target), and buy from server

This mod is both server, and client side. Client needs the "Modern GUI" backend

Player commands: /ah
Admin commands: /ah admin