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Create Aeronautics: Automated Logistics

Put your airships to work! Build station networks, automate docking, and run repeatable Aeronautics logistics routes across your world.
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create_aeronautics_automated_logistics-0.6.0.jar

File namecreate_aeronautics_automated_logistics-0.6.0.jar
Uploaded
Aug 5, 2026
Downloads
27.0K
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8581876
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeronautics-automated-logistics-1537420:8581876"

Learn more about Curse Maven

What's new

Create Aeronautics: Automated Logistics 0.6.0

Added

  • Logistics Terminal, a new in-world logistics map block that shows stations, active vehicles, and recorded routes, with a live tabletop preview on the block itself
  • FTB Maps integration with live automated vehicle markers on minimap and fullscreen views
  • JourneyMap integration with live automated vehicle markers on minimap and fullscreen views
  • Simurail Station, a new station block for Simurail train-only recorded-route playback, with train routes and stations kept separate from airship networks (note: this compatibility layer may change or be removed later if Simurail adds its own native station management and docking system. Simurail is still in development here: https://github.com/Crystaelix/Create-Simurail)
  • Expanded ownership permissions, including new server config options for station use, station control, transponder control, Logistics Terminal access, and Logistics Terminal preview visibility
  • New server config option for playback speed cap
  • New client config option to disable the in-world Logistics Terminal tabletop preview

Improved

  • Groundwork laid for different vehicle types going forward (such as Simurail trains in this version)
  • Station route browsing now respects transport mode and uses more appropriate vehicle wording
  • Permission handling is more flexible for team logistics, allied hub access, and owner-only setups
  • Config help is clearer around station use, station control, transponder control, Logistics Terminal visibility, and other server behavior settings
  • Creative menu entries have been moved into Create Simulated under a dedicated Automated Logistics section

Fixed

  • UI text that still referred to ships where the feature is now vehicle-generic
  • Dock reload edge cases where connector pairs could remain extended before reconnecting
  • Permission flow for stations, transponders, and terminals so blocked players are denied earlier instead of reaching unusable menus

Permission Notes

  • Station use allows landing, queueing, docking, browsing allowed routes, and starting or stopping only the player's own allowed vehicles from that station
  • Station control adds station administration such as changing dock links and cargo links
  • Transponder control remains separate from station access
  • Logistics Terminal access is configured separately from station and transponder permissions
  • Logistics Terminal tabletop preview visibility is also configured separately, so servers can choose owner-only, team, allied, or public passive previews

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