Create Aeronautics: Automated Logistics

Put your airships to work! Build station networks, automate docking, and run repeatable Aeronautics logistics routes across your world.

File Details

create_aeronautics_automated_logistics-0.4.1.jar

  • R
  • Jun 2, 2026
  • 786.89 KB
  • 4.6K
  • 1.21.1
  • NeoForge

File Name

create_aeronautics_automated_logistics-0.4.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeronautics-automated-logistics-1537420:8188673"
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0.4.1 Release Notes

New

  • Added Mekanism QIO Drive Array and QIO Exporter cargo-link support.
  • Added a Skip Stop control in the Stops and Conditions runtime view so active waits can be manually advanced without stopping the whole route.
  • Added in-world valid-target highlighting for both cargo-link and dock-link mode, with a separate pulsing preview from the saved-link highlight.

Fixes

  • Fixed AE2 / RS2 mixed item-and-fluid AND waits so filtered exporter setups can still evaluate the other resource type correctly.
  • Fixed AE2 / RS2 empty waits so Item Empty and Fluid Empty complete cleanly when filtered export-style endpoints run out of the tracked resource.
  • Fixed AE2 controller cargo summaries preserving incorrect item/fluid support after save/load.
  • Fixed cargo-link UI desync on Ship Transponders and Airship Stations after linking, clearing, reopening, or stale client sync.
  • Improved cargo-check fault messaging so it reports the real side, missing cargo family, and active-condition context more clearly.
  • Improved dock-link and dock-fault messaging so missing or invalid dock setup is reported more clearly on the correct ship or station side.
  • Fixed runtime/menu desync that could leave ships showing Ready while already flying, waiting, docking, or fault-held.
  • Fixed station dock/cargo edit locks so they use the selected ship’s real active schedule state.
  • Fixed restored dock waits after game reload so docking connectors reset and re-attract correctly instead of staying visually active but separated.
  • Fixed transponder reopen state after leaving stop editing so runtime status stays in sync more reliably.
  • Fixed missing click-feedback sound on schedule confirm / close actions.

Current Testing Note

  • Functional Storage is not currently recommended on moving Sable ships (compatibility issue with Aeronautics).
  • Storage Drawers work on ships, but some on-ship interaction and display behavior is still limited by underlying Aeronautics compatibility.

Supported Cargo Link Targets

  • Vanilla Chest
  • Vanilla Trapped Chest
  • Vanilla Barrel
  • Vanilla Shulker Box
  • Create Item Vault
  • Create Fluid Tank
  • Storage Drawers drawers
  • Storage Drawers Drawer Controller
  • Storage Drawers Controller Slave
  • Functional Storage drawers
  • Functional Storage framed drawers
  • Functional Storage Storage Controller
  • Sophisticated Storage blocks and controller-linked storage
  • Placed Sophisticated Backpacks
  • Iron Chests
  • Mekanism Bin
  • Mekanism Personal Chest
  • Mekanism Personal Barrel
  • Mekanism Fluid Tank
  • Mekanism QIO Drive Array
  • Mekanism QIO Exporter
  • Tom’s Storage connector / interface / proxy style inventory endpoints
  • Refined Storage 2 Controller
  • Refined Storage 2 Exporter
  • Applied Energistics 2 Controller
  • Applied Energistics 2 valid multiblock Controller
  • Applied Energistics 2 ME Chest
  • Applied Energistics 2 Sky Stone Tank
  • Applied Energistics 2 Cable Bus export parts