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Crazy Hunters: Manhunt AI

They build. They mine. They hunt. A pro-AI speedrun chase where you are never safe, even behind walls.

File Details

CrazySpeedrunManhunt - 1.20.1 - 1.7.0

  • R
  • Feb 24, 2026
  • 88.39 KB
  • 282
  • 1.20.1
  • Forge

File Name

CrazySpeedrunManhunt-1.20.1-1.7.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crazy-hunters-manhunt-ai-1448113:7673488")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.7 (AI Overhaul & Global Update)

 

🤖 AI & Combat Evolution

 

Smart Movement: Hunters now perform dynamic parkour. They can jump over gaps and perform "block clutches" to prevent fall damage.

Tactical PvP: Bots now actively use shields against projectiles, drink potions, and eat golden apples based on their current health and situation.

Destruction System: If you wall yourself in, Hunters will now mine through obstacles using the correct tools.

Improved Navigation: Fixed the AI "confusion" bug when a player rapidly changes elevation.

 

🌍 World & Pursuit

 

Cross-Dimensional Chase: Hunters are now guaranteed to follow players into the Nether and the End. If you change dimensions, they will appear nearby within seconds.

Persistent Stalkers: Upon death, Hunters no longer vanish. They respawn nearby (40-70 blocks away) while keeping their inventory and Nightmare status.

Global Tracking: Rewritten target search logic. Bots no longer "freeze" in inactive or unloaded chunks.

👹 Nightmare Mode

 

Nightmare 2.0: In this mode, Hunters receive full Netherite gear, high knockback resistance, and infinite resources for building and TNT traps.

 

🛠 Technical Changes & Optimization

 

Distributed Ticks: Heavy AI calculations are now spread across server ticks, significantly improving server performance (TPS).

Armor Rendering: Fixed a major bug where armor equipped on Hunters was invisible to players.

 

⚠️ Risk of Bugs

Experimental AI: Due to the complete AI overhaul, Hunters may occasionally get stuck in complex structures like Strongholds or Bastions.

Dimension Latency: If you jump through portals too quickly, there might be a 5-10 second delay before the Hunter teleports to your new location.

Performance: On low-end CPUs, spawning more than 10 Hunters simultaneously may cause temporary TPS drops.

🏆 Milestone Thanks (1,000+ Downloads!)

A huge thank you to our community! We have officially reached 1,000 downloads. Your support, bug reports, and feedback have been the driving force behind this massive 1.7 update. We're just getting started!