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Crazy Hunters: Manhunt AI

They build. They mine. They hunt. A pro-AI speedrun chase where you are never safe, even behind walls.

File Details

CrazySpeedrunManhunt 1.20.1 - 1.2.0

  • R
  • Feb 3, 2026
  • 60.86 KB
  • 122
  • 1.20.1
  • Forge

File Name

CrazySpeedrunManhunt-1.20.1-1.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crazy-hunters-manhunt-ai-1448113:7570737")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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update 1.2 "AI & Persistence Overhaul"

 

⚠️ WARNING: The AI has been almost entirely rewritten. Many new features have been added, so expect bugs. The Hunter is now much more dangerous and unpredictable!

🛡️ Fixes & Stability (Multiplayer & Dimensions)

Multiplayer Fix: Hunters now correctly cycle between players, targeting the nearest one within a 128-block radius.

Dimension Persistence: Fixed an issue where bots would disappear or "freeze" in other dimensions after a player's death. The hunter will now maintain its target even after player respawn.

Fair Spawn System: Bots no longer spawn/teleport 1-5 blocks away from the player. The new safety distance is 15-20 blocks, providing a fair head start.

🧠 New Intelligence (AI)

Anti-Ghost Swing: Fixed the "madness" glitch where the bot would swing at the air. Attack animations now only trigger when the player is within range.

Smart Mining & Building: Instant tool swapping. The bot switches to a pickaxe for tunneling and blocks for bridging without losing momentum.

Parkour Jumps: Added physics-based jumping to cross gaps and climb structures more naturally.

🧨 New Combat Tactics

TNT Strategy: If you're "pillaring up," the hunter will place and ignite TNT at the base of your tower.

Elytra Save: Automatic elytra deployment to prevent fall damage.

Pearl Chase: Precise Ender Pearl usage to close the gap when you try to run.