Description

Turn-based tactical RPG combat inside Minecraft.
Craftics turns Minecraft into a tactical RPG. Fight through 18 biomes across the Overworld, Nether, and End in grid-based combat using your actual inventory, weapons, armor, and potions. Every item has a purpose in battle.
**THIS PROJECT IS IN BETA AND WILL HAVE BUGS
**
How It Works
If you set your world type to Craftics, you will spawn in a hub room. Type in /new to create a base, this will teleport you to your new home island where you can survive like normal. It comes with a tree and some farmland to get started. Click the Level Select Block to pick a biome and enter combat. The camera locks to an isometric view, the cursor unlocks, and you control your character on a tile grid. Click to move, click to attack, use items from your hotbar. Defeat all enemies to win, collect loot, and push deeper.
Between fights, you return to your hub room. This is your base of operations. Craft gear at the crafting table, smelt ores in the furnace, brew potions at the brewing stand, enchant weapons at the enchanting table, and cook food in the smoker. Tame animals during combat and they'll live in your hub. Build it up over time with blocks and furniture you earn from victories. Everything you do here prepares you for the next fight.
No new items. No new blocks (except the Level Select). Craftics gives combat meaning to everything already in the game.

Features
Combat System
- Action Points (AP): 3 AP per turn to move, attack, or use items
- Grid movement with pathfinding and tile highlights showing your range
- 11 weapon types with unique abilities:
- Swords cleave to adjacent enemies
- Axes stun targets for a full turn
- Maces smash in a 3x3 AoE with knockback
- Bows (range 3), Crossbows (range 4, piercing), Tridents (range 3, returning)
- Diamond Sword crits for double damage. Netherite Sword executes low-HP targets.
- Unique Enchantment Effects. Sharpness causes bleeding, Fire Aspect ignites in a cone of fire, etc
Misc weapons such as coral for Water damage, and hoes for special class damage.

28+ Usable Items in Battle
Every item does something:
- Food heals (steak = 5 HP, golden apple = 8 HP + absorption)
- Potions give turn-based buffs (Strength = +3 ATK for 5 turns)
- Splash potions arc through the air with particles, 4-tile range, hit enemies or heal yourself
- Lingering potions create poison clouds that tick damage each turn
- Tipped arrows apply their effect on hit (poison, slowness, harming)
- Snowballs knock enemies back. Ender pearls teleport you. TNT explodes in a 3x3.
- Cobwebs stun. Fire charges ignite. Bells stun everything in range.
- Goat horns have 8 variants with unique combat buffs and debuffs
Armor Trim Combat System
Every trim pattern gives a per-piece bonus that stacks up to 4, plus a full-set bonus when all 4 match:
| Trim | Per Piece | Full Set Bonus |
|---|---|---|
| Sentry | +1 Ranged Power | Counter-attack ranged enemies |
| Wild | +1 AP | First attack each turn is free |
| Ward | +1 Defense | 50% less damage when stationary |
| Vex | Ignore 1 enemy DEF | 20% dodge chance |
| Silence | +1 Stealth | Invisible for first 2 turns |
| Flow | +1 Speed | Kills refund 1 AP |
| Bolt | +1 Melee Power | Crits stun the target |
| …and 11 more |
Templates drop from bosses. Every trim enables a different playstyle.

18 Biomes, 90 Levels

Player Progression
Beat bosses to level up. Allocate points across 8 stats:
- Speed more tiles per turn
- AP more actions per turn
- Melee Power / Ranged Power bonus damage
- Vitality bonus max HP
- Defense flat damage reduction
- Luck better loot and crit chance
- Resourceful more emeralds, cheaper trades
Spend emeralds at 8 types of wandering traders between levels. Weaponsmiths, Armorers, Alchemists, Craftsmen, and more.
New Game+
Beat the Ender Dragon and the game resets, but you keep your stats, emeralds, and gear. Enemies scale +25% per cycle. How far can you go?
Fully Configurable
45+ config options via Mod Menu:
- Enemy HP/ATK/DEF scaling per biome
- Boss HP multiplier
- Critical hit chance, ranged accuracy
- Passive mob wander chance, predator hunting toggle
- Permadeath mode, heal between levels
- Enemy animation speed, auto-end turn
- Enemy range hints, intention preview
- Colorblind mode, larger UI, camera shake toggle
- Loot multiplier, trader spawn chance, horn drop rate
Modding & Datapacks

Craftics is built for extensibility.
- Custom arena maps build in creative, save as
.nbt, drop indata/craftics/structures/arenas/ - Custom biomes JSON datapacks define enemies, loot, grid size, and environment style
- Custom AI register new mob behaviors through
CrafticsAPI.registerAI() - Custom biome paths add new biomes into the progression
Requirements
- Fabric Loader 0.16.9+
- Fabric API 0.102.0+1.21.1
- owo-lib 0.12.15.4+1.21
- GeckoLib 4.8.4 — entity animations
- Pehkui 3.8.3 — entity scaling for bosses/baby mobs
Compatibility Mods

- **Artifacts - new events, custom abilities for artifacts
** - Creeper Overhaul - Replaces creeper enemies with the different creepers in this mod
- Variants&Ventures - Replaces general monsters in certain biomes with the variants in this mod
Addon Policy
You're free to create addons, datapacks, resource packs, and mods that interact with Craftics through its API. You can also include Craftics in modpacks with credit.
You may not redistribute Craftics itself, include its source code in your projects, or create standalone copies.
Allowed:
- Addons that add new biomes, enemies, AI behaviors, or items via the API
- Datapacks with custom arenas, loot tables, or biome configs
- Resource packs that retexture Craftics content
- Modpacks on CurseForge, Modrinth, or similar platforms (with credit)
- Videos, streams, and reviews (no permission needed)
Not allowed:
- Redistributing Craftics outside of modpack launchers
- Copying source code into your own projects
- Re-uploading to other sites without permission


