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Includes difficulty tweaks ranging from more aggressive creepers, to paranoia inducing sounds.

Description

A mod that I work on when bored, that implements my stupid ideas to make Minecraft "harder". Basically an outlet for dumb ideas that I can't put into my other projects.

Includes difficulty tweaks ranging from more aggressive creepers, to paranoia inducing sounds.

 

Current changes include the following (Spoiler in case some want a surprise):

 - Creepers will try to ignite from 13 blocks away rather than 9.

 - Normal creeper explosions are 1.5x more powerful.

 - Creeper fuse times are 50% shorter

 - Giants now have AI.

 - Giants have 20 health, and deal 4 damage.

 - Giants have a 10% chance to spawn in place of a zombie.

 - Reworks Phantom spawning to remove insomnia and last rest stat checks, and reduced local difficulty requirement from 3 to 1.5.
 - Phantoms will now spawn with a random size between 1 and 25.

 - There is a 25% chance for the player to not be able to sleep through the night due to "the voices".

 - There is a 25% chance for diamond ore to drop a piece of coal named "Baby Diamond" instead of a diamond.

 - Baby zombies can spawn riding the same mobs as they can in Bedrock Edition of Minecraft.
 - Baby zombies can spawn riding bats.

 - Every 2 minutes, a random sound is played. With 50% chance for that sound to be minecraft:entity.creeper.primed

 

Requires Fabric API