Description
A mod that I work on when bored, that implements my stupid ideas to make Minecraft "harder". Basically an outlet for dumb ideas that I can't put into my other projects.
Includes difficulty tweaks ranging from more aggressive creepers, to paranoia inducing sounds.
Current changes include the following (Spoiler in case some want a surprise):
- Creepers will try to ignite from 13 blocks away rather than 9.
- Normal creeper explosions are 1.5x more powerful.
- Creeper fuse times are 50% shorter
- Giants now have AI.
- Giants have 20 health, and deal 4 damage.
- Giants have a 10% chance to spawn in place of a zombie.
- Reworks Phantom spawning to remove insomnia and last rest stat checks, and reduced local difficulty requirement from 3 to 1.5.
- Phantoms will now spawn with a random size between 1 and 25.
- There is a 25% chance for the player to not be able to sleep through the night due to "the voices".
- There is a 25% chance for diamond ore to drop a piece of coal named "Baby Diamond" instead of a diamond.
- Baby zombies can spawn riding the same mobs as they can in Bedrock Edition of Minecraft.
- Baby zombies can spawn riding bats.
- Every 2 minutes, a random sound is played. With 50% chance for that sound to be minecraft:entity.creeper.primed
Requires Fabric API


