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CorviCraft Spawn Utility

Use JSON files to configure entity spawn rates
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CorviCraft Spawn Utility 2.0

File nameCorviCraft Spawn Utility 2.0.jar
Uploader
JayZX535JayZX535
Uploaded
Jan 10, 2025
Downloads
118
Size
134.8 KB
Mod Loaders
Forge
File ID
6071376
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corvicraft-spawn-utility-960698:6071376")

Learn more about Curse Maven

What's new

Completely overhauled the JSON spawning config method. As the old method is extremely outdated, previous configs will need to be removed and the 1.0 files will be archived to prevent future use. 2.0+ is much more stable and expected to be the method used from here on out.

Corvicraft will now generate a folder for each applicable mod (corvicraftspawns handles Vanilla entries). In this folder is a subfolder named spawn_sets, within which a series of json pools are defined. Each file must have a unique name. These sets can then be paired with a list of biomes in the spawns.json file within the main mod folder. Separating the files like this makes them a little more resilient in regards to errors, as unless spawns.json itself is broken, only the invalid spawn pool file will fail to load.

Several additional ways to customize modded spawns have been added internally, although they do not impact vanilla entries.

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