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Corruption Cards

A challenging survival mod that introduces permanent world corruptions and daily blessings through a unique card system.
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CorruptionCards-1.1.0.jar

File nameCorruptionCards-1.1.0.jar
Uploader
OldPlayerOldPlayer
Uploaded
Aug 12, 2026
Downloads
14
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8634047
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:corruption-cards-1633559:8634047"

Learn more about Curse Maven

What's new


📋 Changelog - Version [1.1.0]

🚀 New Features

The following new cards have been added:

Daily Blessings Cards:

[Azure Tribute]: Consumes more additional Lapis Lazuli, in exchange, it adds +1 extra level to the enchantment.

Yeah, I know—unfortunately, I had some interesting ideas for adding a couple more blessing cards, but I just totally forgot, haha.

Permanent Cards:

[Nightmare Spawn]: It adds a chance for that specific baby zombie—clad in full enchanted Netherite armor—to spawn; get ready for a nightmare...

[Infallible Aim]: All enemy projectiles (except for skeletons) will now have increased speed and slightly home in on the nearest player.

[Bedrock Skeleton]: It adds that specific Bedrock skeleton—featuring pinpoint sniper-like aim, 360-scope skills, and a machine-gun-like burst at close range!

⚖️ Balance & Changes

Permanent cards:

[The Hunt]: A new mechanic for zombies has been added: while hunting, they can now break through blocks to get past them, and even build upwards!

[Explosive Barrels]: You can now harvest explosive barrels with an axe by right-clicking; however, this consumes the axe's entire durability. The higher the axe's tier, the more barrels you can harvest—but a failed attempt could cause the barrel to explode...

🐛 Bug Fixes

[Immortal Silverfish]: Fixed death handling when killed by an immortal silverfish; it no longer uses the simple `/kill` command as it did previously.

⚙️ Technical Improvements

 * The introductory welcome interface has been visually improved.

 * The card selection interface has been improved, with added effects and animations.

 * The active card viewing interface has been improved.

Yeah, this patch turned out to be pretty minor and not all that big, but since I’m working on the mod alone and just for fun, I figure it’s better than nothing, right? The main thing is that you guys enjoy it!

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