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Corrosive Sculk

Sculk Blocks act like Gloom from TotK

File Details

v2.0.0 (Forge 1.20.1)

  • R
  • Apr 9, 2026
  • 746.05 KB
  • 191
  • 1.20.1
  • Forge

File Name

corrosive_sculk-forge-1.20.1-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corrosive-sculk-897351:7897462")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Corrosive Sculk v2.0.0

Highlights:

  • Sculk will now damage all living entities standing on top of it.
    • There are exceptions to this rule (such as the warden) which is managed by the #corrosive_sculk:sculk_immune entity tag.
    • Sculk Damage and Sculk Resistance on mounts will be visualized with their own mount-themed hearts.
  • For players and player-controlled entities, sculk damaging will now be calculated all around the player and will be based on the block's hitbox.
    • All other entities simply check if they are inside or on top of the block, regardless of hitbox.
  • Sculk Resistance hearts now regenerate, and the effect now lasts 8 minutes.
    • To balance this, the potion now requires a Sculk Catalyst rather than a regular Sculk Block.
  • Added Sculk Tolerance, an enchantment found only in ancient cities that increases the delay between sculk damages.
    • Sculk Tolerance can be applied to all types of armor, including Horse/Wolf Armor.
  • Entities such as the Warden can now deal sculk damage when dealing regular damage.
    • Entities will not deal more sculk damage than they do regular damage.
    • This behaviour is data-driven and controlled by the data in sculk_damaging_entities.json (see the file on github for more information).
  • Added Woven versions of Sculk Blocks and Sculk Veins that can be safely used for building.

Other Changes:

  • Sculk blocks are now managed by a tag instead of in the config.
  • Sculk catalysts are now in the list of dangerous blocks because in hindsight they were a pretty poor and expensive alternative to regular sculk blocks for building.
  • Added "Assist Mode" config options to make the mod less punishing for some players or modpacks.
    • Yes, that name is intentional to dissuade challenge runners from using it (you know who you are).
  • Sculk Warning is a fade-in rather than a pulsing effect.
  • Sculk Heart colors were brightened slightly to increase visibility.
  • Sculk can no longer be avoided by simply jumping.
  • Source jars are now supplied to aid developers (if you can read it through all the stonecuttering).

Fixes:

  • Changed how the hearts are injected so that they no longer cause hearts to disappear and cause the game to spew errors.
    • This was because of faulty coding and I personally apologize.
  • Heart overlay now renders when the Mantle mod is installed (Forge 1.20.1 only).
  • Changed how Sculk Resistance potion recipes are registered on 1.20.1 Forge.
    • This allows it to work properly with Create.
  • Added the mod icon into the files.
    • (I kind of had to redo it since I lost the original somehow.)
  • Sculk check no longer runs twice.