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Compatibility mod for Corpse and Dragon Survival

Description

This mod is a compatibility addon for Corpse and Dragon Survival.

It must present on both client and server.

1.21 version have built-in support of custom models for Aether Dragon, Griffin, Bee Queen and Desert Claw. You can reach out to me if you want to add built-in support of your custom model. It's better to add one or few separate 1-frame animations for death poses.

Known issues:

  • Dragon corpses don't turn skeletons over time - planned
  • If you die as human and then turn dragon, your human corpse will be invisible (works fine in opposite, i.e. die as dragon and turn human - dragon corpse still visible) - fixed in 1.21.1, will not be fixed in 1.20.1
  • Items are not put back into claw slots - planned
  • No shadows under corpses - planned

Configuration

Server

  • corpseAnimationMap - Here you can define poses for corpses. Each entry is a string that consist of two parts: dragon body types (central, eastern, etc.) and animations that will be used to take pose for any of these body types. Only first animation frame is used as a pose.
    Value example:
    type1;type2:anim1;anim2 - take pose from anim1 or anim2 for either body type1 or type2.
    You can define specific dead poses for custom models, just make sure to provide valid body type name and valid animation name.

Special thanks to

  • Gluttony, from DS server, for pointing me out into important places in DS code
  • Black Aures, creator of DS, for help with dragon skeletons