Description
This mod is a compatibility addon for Corpse and Dragon Survival.
It must present on both client and server.
1.21 version have built-in support of custom models for Aether Dragon, Griffin, Bee Queen and Desert Claw. You can reach out to me if you want to add built-in support of your custom model. It's better to add one or few separate 1-frame animations for death poses.
Known issues:
- Dragon corpses don't turn skeletons over time - planned
- If you die as human and then turn dragon, your human corpse will be invisible (works fine in opposite, i.e. die as dragon and turn human - dragon corpse still visible) - fixed in 1.21.1, will not be fixed in 1.20.1
- Items are not put back into claw slots - planned
- No shadows under corpses - planned
Configuration
Server
corpseAnimationMap- Here you can define poses for corpses. Each entry is a string that consist of two parts: dragon body types (central, eastern, etc.) and animations that will be used to take pose for any of these body types. Only first animation frame is used as a pose.
Value example:
type1;type2:anim1;anim2- take pose fromanim1oranim2for either bodytype1ortype2.
You can define specific dead poses for custom models, just make sure to provide valid body type name and valid animation name.
Special thanks to
- Gluttony, from DS server, for pointing me out into important places in DS code
- Black Aures, creator of DS, for help with dragon skeletons


