Copper Technologies

This mod will add meaning of copper, you can gradually create a computer, make a TV, TV station or radio station, use modern technologies while preserving the vanilla style of the game

File Details

Copper Technologies 0-5-6.jar

  • B
  • Dec 22, 2023
  • 42.04 MB
  • 369
  • 1.19.2
  • Forge

File Name

Copper Technologies 0-5-6.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:copper-technologies-866596:4975092")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Update 0.5.6

A major update, with new branches, fixes and additions.

 

Fixed a critical bug where, in the case of Multiplayer, ANY player could control the server if they had a computer.


This could change the gamerules within the mod and stuff. If you use this mod on the Server, you should upgrade to
Version 0.5.6

 

Several new sites have been added and two new browser pages have been added

 

Now you can use the achievements of science from civilization, and buy more advanced things

 

A branch of Science has been added:
Now you can visit the CopTechINK website and buy laboratory equipment.
Next, you can study samples of unexplored materials (End Stone, Prismarine, Sculk)
And upload the research data to a USB stick, or by downloading them to a USB drive, you can upload the
data to the CopTechINK website and help them develop. After a certain branch of research is completed
(enough research data will be received), you will be able to receive new bonuses and new technologies of a more complex level.
For example, if you have a sufficiently developed End Dimension Research Branch, then you can buy a fully configured
experimental installation to create a portal in the End. That is, if you have helped science, you can get an installation that
will allow you to make a portal to the End Dimension in any place where you want. However, it is worth noting that it will not be so easy.
And even more so, you will at least have to visit the End exactly to collect samples.

(In the case of Skulk studies, everything is still being finalized.)

 

Added a Copper Armor leveling system using upgrade kits. Improvements will allow you to improve the performance of copper armor.

 

Added Raw Redstone ore and Raw Uranium and some nuclear power
(It will be used more extensively in the future)
Now you can Mine Redstone Ore using Silk Touch and crush the block on the destruction table to get
Raw redstone, after which it can be processed in the reactor block, after which you can get Raw Uranium.
After that, it can be placed in a special protective container against radiation, and later used in a Nuclear cell.

 

A nuclear reactor has been added. This is not a single block, but a multistructure working on the interaction of several blocks
assembled into a single structure. You can put the Uranium box into a nuclear reactor, then activate it via Reactor Cover,
after which the processing of uranium into energy will start (PLEASE NOTE - This procedure can be dangerous in the future if (For example) the cooling system will not contain water for cooling, an explosion will occur!)
And in the future, this energy can be collected in a battery, and you can use it for your intended purpose. For example, it is necessary for the End Portal Station
(Namely for the Power Stabilizer that participates in the portal installation).

 

Added commands for the Reactor Console (Program: red manager)
console -portal -core (Core monitoring in line of sight)
console -portal -station (Monitoring of the portal station in line of sight)
console -portal -c (Process monitoring without direct line of sight)
console -portal -c -launch (Reactor launch without line of sight)

Now, after the "console -launch" command, the interface does not close

 

Added a new advanced, scientific costume.
It is made from the most advanced copper armor and a scientific upgrade kit.
A little bit about the costume:
- This suit has a new HUD, which is displayed in the Helmet.
- Being in the full set of this suit, you don't have to worry about radioactive radiation,
The armor does not let it through due to its excellent hermetic properties and air filtration through filters.
(However, in order not to allow yourself to inhale radioactive dust and particles, you should change the fittings, and avoid damage to the protective glass and observe full germicity)
- Also, being in a complete set, you can turn on and off Night vision. If the charge of the accumulator has energy in it.
(The amount of remaining energy can be seen in the corner of the screen, the battery charger connects to your bib and displays the available battery charge)
(However, if the charge of the suit drops to zero, the night vision system will be disabled due to lack of energy)
- The suit also reads your condition, and can warn you about a low or critical state of health.
- Sometimes, if there is a charge in the breastplate, it can restore your health a little, or cool your body sharply if you suddenly get caught in an open flame.
This will not be enough for you to continue to have fun splashing in the Lava, but it should be enough for you to abruptly leave the fiery hearth.
(The system will not be able to use it often in connection with its design, so be careful, if anything, the suit will help you)
- In the presence of energy, if Poison toxins get into you, an antidote will be injected into you, which will allow you to remove poisoning and not get this effect again for a short amount of time
- The suit is very reliable and useful, but it is not designed for combat or extreme conditions.
So if suddenly your hermetic suit is broken (For example, you break the protective glass on the helmet) then he will no longer be able to help you
from radiation exposure. Filters won't help here either! Because through the broken glass, radiation easily gets into your breath and onto you as a whole.
Also, if you suddenly want to take off your shoes, and there is a fairly high radiation background around you, the whole glass and the presence of filters no longer
prevents radiation from entering your suit. Observe the hollow hermetic, it can be checked on the corresponding displays in the HUD.
- The suit can be charged with the help of batteries that have energy. This will allow you to charge your suit.
- Replaceable fittings. As indicated, you can replace filters to filter the air from radiation pollution.
- The suit is not designed for extreme conditions! It has rather low defensive indicators, since the Production company needed
to be given protection from external indirect threats, it will not protect you enough from direct attacks, but it will hold on. Also, if you are struck by lightning, or
you otherwise fall under a high discharge of electric current, then your system will instantly burn out.

These are not all the features of the costume, you can study it yourself.

 

Added vaccines against the zombie virus.
(More details below)

 

A charity organization has been added.
Now, if you want to reset your bank account, your funds will be transferred to different organizations.
One of these organizations is fighting the Zombie virus in the game world. If their account reaches a sufficient amount,
you will be able to buy Vaccines and interact with Zombie species.
If the company's bill is low, then the vaccines being developed will be of poor quality.

 

There are three stages of the vaccine level:
- Bad:
It will infect the user with a zombie virus.
- It's a good one:
Will heal you or the patient
- Completed development:
It will do what it needs to do - fight the infection and return the reverse state

 

Now you can create boards from signs that you can "Harden" anything with.
For example, you can board up a door or windows. And you can make them from any type of wood

 

Added mantling, with which you can more effectively break boards using Right mouse click

 

Added the ability to cook Rabbit hide, and use it to make bandages

 

Added Copper Turret and Iron Turret. The iron option is aggressive towards everyone. Copper is friendly to the player

 

Added a chipset and a module needed to create a turret

 

The model of the money block has been finalized, now it has stages

 

Added a force field + controller to it. Allows you to limit the perimeter.
For example, they can block the door / room and so on.

 

An Engineer crafting table has been added on which new chipsets can be produced
(The functionality will be more extensive in the future)

 

The third type of currency has returned.

 

ATM and 3 different types of cards have been added.
(RED) MetallBank - a bank card where you can deposit your funds and withdraw them (Storage and use)
(GREEN) ShellBank - A similar card, but from a different bank.
(BLUE) BuyNet Bonus Card - A card, if available, that will add cashback to your MetallBank account

 

The entire online trading system has been updated. Now, each accessory has its own price tag.
(Previously, any item cost 1 EMD)

 

Watering cans have been added, they allow you to pour water into them and water the crop.
They have also been finalized, and they can be used in Nether. However, they will not be able to pour out the water the way a bucket does.

 

A magnet has been added, the thing is expensive, but allows you to use it on Sand, Red Sand and Gravel, getting some items found
in blocks.

 

The Electronio website and some other sites have been updated.

 

Some technical code changes for improved optimization
(A lot has been changed, but not much, there will be alterations in the future)

 

The Piston Table has been modified

 

If earlier in some builds there were problems with the new generation of Ancient cities underground, now this has been fixed.
And I will try not to make such a mistake in the future.

 

Broken PC now emits a small smoke at startup, which again reminds you of a computer breakdown.

 

Working with sound (Adding new sounds)
- Copper Radio now has new sounds when interacting
- C4 now emits sounds (Squeaking during operation, the sound of opening the protective cover for the button, as well as a quick squeaking, signaling an immediate explosion)
- Bandages have a sound of use

 

Fixed a bug where Explosives dropped back to the ground after an explosion
(Yes, the bomb could have been detonated again after the explosion)

 

Added a Defuse Kit and a One-time Defuse Kit

 

The mechanics of explosive disposal have been redesigned

 

Fixed a typo in the time display on the phone
(Previously showed "Moon", not "Noon")

 

And some other changes...