CONTROL Keybind 0.6.14 — NeoForge 1.21.1
Curse Maven Snippet
What's new
CONTROL Keybind 0.6.14
NeoForge 1.21.1
What's changed
- Simplified the main CONTROL Keybind screen.
- Removed the old conflict list, conflict details, and batch-fix interfaces.
- Conflict detection remains active internally and is focused around the Ctrl+K workflow.
- Removed the unnecessary Ctrl+K tips toggle from the main screen.
- Improved local Minecraft instance discovery for control importing.
- The current Minecraft instance is excluded from the import list.
- Duplicate entries pointing to the same
options.txtare filtered out. - Internal CONTROL Keybind profiles no longer appear as selectable modpacks.
- Improved the import selection interface.
- Manual imports continue to match compatible actions conservatively.
- Missing actions are safely skipped.
- Occupied keys can still be imported when the player explicitly confirms the import.
How to use
If a key stops working:
Press Ctrl+K → press the problem key → choose what to fix.
Changed modpacks?
Open Import Controls and choose a compatible local Minecraft instance.
This mod has no additional files

