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Contraption Lights (Bi-directional Coloured Dynamic Lights)

Adds coloured dynamic lights that move with your Create contraptions and Sable sub-levels, flowing both ways between your builds and the world.
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contraption-lights-neoforge-1.21.1-1.5.2.jar

File namecontraption-lights-neoforge-1.21.1-1.5.2.jar
Uploader
The_AtmerekThe_Atmerek
Uploaded
Sep 26, 2026
Downloads
222
Size
858.1 KB
Mod Loaders
NeoForge
File ID
8984337
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:contraption-lights-1599108:8984337"

Learn more about Curse Maven

What's new

1.5.2

  • A light on a Sable sub-level colours the sub-level's own blocks again instead of lighting them white. The same fix applies to the world when Sodium is not installed.
  • Create shafts, cogs and other Flywheel-rendered blocks near a light no longer sometimes stay white instead of taking its colour.
  • Switching coloured light on while in a world now colours the light moving structures cast, instead of leaving it white until the world is rejoined.
  • Snowlogged blocks from Snow! Real Magic!, and other blocks drawn through the Fabric renderer, now take the colour of nearby lights when Sodium is not installed.
  • Server light blocks no longer delete a block or water placed where one of them stood, and no longer remove light blocks placed by players.
  • Server light blocks on Sable sub-levels are much lighter on server performance when blocks on a sub-level change.
  • Server light blocks now light up underwater and in carved caves.
  • A Create contraption that has not moved yet now places its light blocks.
  • Server light blocks on Create bearings, pistons and gantries keep up with the moving build instead of trailing a tick behind it.
  • Nearby lights now share light blocks, so fewer are placed. New server options lightBlockMergeTolerance and maxLightBlockChangesPerTick.
  • A light inside a sealed room on a Sable sub-level no longer places a light block in the world outside. New server option enableSubLevelLightBlockOcclusion.
  • An error in server light blocks now removes the ones already placed and stops only that dimension until it reloads.
  • Players who also run the mod with coloured light on now see server light blocks in their source's colour instead of a warm glow.
  • Servers with Sable no longer slowly build up memory from sub-level block changes while sub-level light blocks are off.

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