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Contraption Lights (Bi-directional Coloured Dynamic Lights)

Adds coloured dynamic lights that move with your Create contraptions and Sable sub-levels, flowing both ways between your builds and the world.
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contraption-lights-neoforge-1.21.1-1.1.0-beta.4.jar

File namecontraption-lights-neoforge-1.21.1-1.1.0-beta.4.jar
Uploader
The_AtmerekThe_Atmerek
Uploaded
Jul 7, 2026
Downloads
129
Size
231.4 KB
Mod Loaders
NeoForge
File ID
8387804
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:contraption-lights-1599108:8387804"

Learn more about Curse Maven

What's new

1.1.0-beta.4

  • Create is now optional. The mod runs on Sable, LambDynamicLights, and Veil setups with Create absent; all Create features are unchanged when Create is present.
  • enableWorldToSubLevelLambLight now lights Create kinetics (shafts, cogs) carried by a Sable sub-level, and no longer leaves any part of a sub-level stuck lit after the light source is removed.
  • Contraptions and sub-levels no longer over-light themselves from the light they carry when the world-to-structure options are on.
  • Client settings can now be changed directly from Sodium's Video Settings (needs Sodium 0.8.12+).
  • Client config is grouped into sections (general, light from structures, light onto structures).
  • enableWorldToContraptionLambLight and enableWorldToKineticLambLight (world light on Flywheel-rendered Create blocks) are lighter on performance.

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