Contraption Lights

Adds dynamic lights to moving contraptions and Sub-Levels.

File Details

contraption-lights-neoforge-1.21.1-1.1.0-beta.4.jar

  • B
  • Jul 7, 2026
  • 231.44 KB
  • 63
  • 1.21.1
  • NeoForge

File Name

contraption-lights-neoforge-1.21.1-1.1.0-beta.4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:contraption-lights-1599108:8387804"
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1.1.0-beta.4

  • Create is now optional. The mod runs on Sable, LambDynamicLights, and Veil setups with Create absent; all Create features are unchanged when Create is present.
  • enableWorldToSubLevelLambLight now lights Create kinetics (shafts, cogs) carried by a Sable sub-level, and no longer leaves any part of a sub-level stuck lit after the light source is removed.
  • Contraptions and sub-levels no longer over-light themselves from the light they carry when the world-to-structure options are on.
  • Client settings can now be changed directly from Sodium's Video Settings (needs Sodium 0.8.12+).
  • Client config is grouped into sections (general, light from structures, light onto structures).
  • enableWorldToContraptionLambLight and enableWorldToKineticLambLight (world light on Flywheel-rendered Create blocks) are lighter on performance.