ContinuumConstruct-26.1.2-3.12.0.0.jar
Curse Maven Snippet
What's new
Continuum Construct 26.1.2-3.12.0.0
This release ports remaining Tinkers' Construct 3.12 gameplay onto NeoForge 26.1 and includes smeltery, anvil, and rendering fixes that landed after 3.11.9.1.
New
- Added fancy armor stands in bamboo, bone, clear glass, and necrotic bone variants, with dispenser support and custom rendering.
- Added cheese, horn, and nautilus materials, plus the matching 3.12 honey, phantom, prismarine, and slimesuit material updates.
- Added 3.12 slimesuit traits and related modifiers, including ram attack, shell gut, savory, scrumptious, and thorns shell.
- Creeper slimeskulls now use gunpowder instead of glass, with the 3.12 skull trait wrappers for consecrated, respiration, vital protection, and withered bones.
- Feather Falling is now Feather Fall with 3.12 multi-level recipes. Long Fall requires four Feather Fall levels.
- Tinkers tools and armor can now grant the matching vanilla story, nether, and husbandry advancements.
- Fluid cannons can be equipped on the head.
- Enderbark roots are tagged so Create root harvesters treat them like mangrove-style roots.
Improvements
- Slimesuit armor models now cover chestplate, leggings, and wing overlays, including broken states.
- Tasty, savory, and scrumptious now show hunger and saturation on tooltips.
- Material and modifier rarity now writes to Minecraft 26.1 item rarity components so names color correctly in inventories.
- Hide-cleaning composite recipes are hidden from the in-game book.
- Left-click cycles the selected sliver slimeball slot, and sliver ammo is used before the player inventory.
- Slimeball projectiles keep the original Tinkers fireball speed. After hitting a wall they bounce once, then veer left, right, up, or down and continue at that speed.
- Empty-handed mobs wearing slimecage can use unarmed chest attacks.
- Clear fancy item frames now craft from Tinkers clear glass instead of vanilla glass panes.
Fixes
- Fixed Tinkers and scorched anvil hitboxes facing the wrong way (#16).
- Fixed smeltery and melter fluid state after reloads and faucet use, including drains, ducts, tanks, and in-progress casting (#18).
- Fixed retained tank, gauge, lantern, and casting tank fluids not rendering on item stacks after the block is broken (#13).
- Fixed retained tank item tooltips reading the wrong saved fluid format on some dropped tanks.
- Fixed smeltery drains and ducts losing their structure connection after reloading a world while a redstone faucet was active (#14).
- Fixed casting recipes remaining molten if the world was exited before cooling completed.
- Fixed duct filters losing stored copper cans or fluid containers after reloading, and modded fluid buckets not being accepted as duct filters.
- Fixed faucet redstone handling and melter hopper input.
- Fixed JEI entity melting and severing recipe layouts crashing from mismatched focus links.
- Fixed 26.1 casting, JEI, and bamboo armor stand rendering issues from the 3.12 gadget port.
- Projectile fiery, freeze, bounce, and related slimeball effects now persist instead of being lost on each capability lookup.
- Slimeball ammo matches correctly when 26.1 datapack tags are unbound during recipe load.
- Sky slime, ender slime, and terracube loot tables now generate valid 26.1 loot.
- Frog and shulker entity melting now uses dedicated entity type tags.
- Combat fishing hooks stay in sync on 26.1.
- Held-tool loot modifiers only run for melee damage sources they should apply to.
Compatibility
- Requires Continuum Core 1.12.0.
- Built against Minecraft 26.1.2 / NeoForge 26.1.2.109.
This mod has no additional files

