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Consecration (Fabric/Forge/Quilt)

Makes the undead more resilent except against fire and holy damage, and adds new features to help you slay them
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consecration-forge-1.18.2-5.0.1.2.jar

File nameconsecration-forge-1.18.2-5.0.1.2.jar
Uploaded
Jan 29, 2023
Downloads
5.5K
Size
90.1 KB
Mod Loaders
Forge
File ID
4370486
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:consecration-284001:4370486")

Learn more about Curse Maven

What's new

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project does not adhere to Semantic Versioning. This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH.

[1.18.2-5.0.1.2] - 2023.01.29

Fixed

  • Fixed certain mods crashing with Consecration when using their armor

[1.18.2-5.0.1.1] - 2022.11.19

Fixed

  • Fixed holy material parsing failing in some cases when the material does not start with the material name

[1.18.2-5.0.1.0] - 2022.10.09

Added

  • Added Tinkers' Construct integration
  • Added Silent Gear integration
  • Added Werewolves - Become a Beast! integration (if "silver" is added as a holy material)
  • Added Tetra integration
  • [API] Added "smite" as a ToolAction that will enable smiting behavior for any tools that qualify

Fixed

  • Fixed holy material parsing to ignore namespaces, existing configurations will still work but mod integrations and future features will rely on namespace-less entries (i.e. use "gold" instead of "minecraft:gold")

[1.18.2-5.0.0.2] - 2022.03.29

Added

  • Added JEED support #62

Fixed

  • Fixed missing Consecration effect texture
  • Fixed NPE crashes

[1.18.2-5.0.0.1] - 2022.03.26

Fixed

  • Fixed CurseForge upload

[1.18.2-5.0.0.0] - 2022.03.26

Changed

  • Updated to Minecraft 1.18.2
  • Optimized performance on servers
  • Changed enchantment name from "Shadow Protection" to "Undead Protection"
  • All holy sources except for holyDamage and holyMaterials have been moved from configs to tags. Tagging anything as consecration:holy will identify the object as holy for the purposes of Consecration
  • Undead types have been moved from configs to tags. Tagging an entity as consecration:undead will mark it as an undead. The tags consecration:fire_resistant, consecration:holy_resistant, and consecration:resistant mark undead and additionally make them resistant from fire, holy, and both respectively
  • bystanderNerf config option changed to damageReductionVsMobs and made a percentage value

[1.17.1-4.1.0.0] - 2022.03.25

Changed

  • Updated to Minecraft 1.17.1
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